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Fixing bookmarks
2017-03-31T02:59:10Z
<p>Bo3b admin: Created page with "== List of bookmarks compiled by DJ-RK while learning ShaderHacking == ==== 3DM ==== ---- [https://forums.geforce.com/default/topic/766890/3d-vision/bo3bs-school-for-shaderh..."</p>
<hr />
<div>== List of bookmarks compiled by DJ-RK while learning ShaderHacking ==<br />
<br />
<br />
==== 3DM ====<br />
----<br />
[https://forums.geforce.com/default/topic/766890/3d-vision/bo3bs-school-for-shaderhackers/post/4802926/#4802926 3DM: Fix via texture filtering]<br />
<br />
[https://forums.geforce.com/default/topic/685657/3d-vision/3dmigoto-now-open-source-/post/4424155/#4424155 3DM: Don't fully understand]<br />
<br />
[https://forums.geforce.com/default/topic/685657/3d-vision/3dmigoto-now-open-source-/post/4468768/#4468768 3DM: Active depth target filtering for UI elements sharing shaders]<br />
<br />
[https://forums.geforce.com/default/topic/685657/3d-vision/3dmigoto-now-open-source-/post/4606663/#4606663 3DM v1.1.34- Texture and RenderTarget size filtering]<br />
<br />
[https://forums.geforce.com/default/topic/685657/3d-vision/3dmigoto-now-open-source-/post/4608352/#4608352 3DM: Finding texture hashes]<br />
<br />
[https://forums.geforce.com/default/topic/685657/3d-vision/3dmigoto-now-open-source-/post/4626075/#4626075 3DM: Partner shader filtering and some Q&A's about texture filtering]<br />
<br />
[https://forums.geforce.com/default/topic/685657/3d-vision/3dmigoto-now-open-source-/post/4693870/#4693870 3DM v1.2.4: Arbitrary resource copying-fix bloom, specular, auto-depth]<br />
<br />
[https://forums.geforce.com/default/topic/685657/3d-vision/3dmigoto-now-open-source-/post/4604740/#4604740 3DM: Texture filtering preamble]<br />
<br />
[https://forums.geforce.com/default/topic/685657/3d-vision/3dmigoto-now-open-source-/post/4694095/#4694095 3DM: Auto-crosshair instructions]<br />
<br />
[https://forums.geforce.com/default/topic/685657/3d-vision/3dmigoto-now-open-source-/post/4706623/#4706623 3DM: HUD fixing using RT size filtering or partner shaders]<br />
<br />
[https://forums.geforce.com/default/topic/685657/3d-vision/3dmigoto-now-open-source-/post/4739680/#4739680 3DM: Indepth using RT copying, texture injection, using Present to clear resources]<br />
<br />
[https://forums.geforce.com/default/topic/685657/3d-vision/3dmigoto-now-open-source-/post/4740272/#4740272 3DM:1.2.11: Texture tracking and explaining some functionality]<br />
<br />
[https://forums.geforce.com/default/topic/685657/3d-vision/3dmigoto-now-open-source-/post/4748987/#4748987 3DM: Using Vertex buffer copying explained]<br />
<br />
[https://forums.geforce.com/default/topic/685657/3d-vision/3dmigoto-now-open-source-/post/4752058/#4752058 3DM: Using frame analysis explained]<br />
<br />
[https://forums.geforce.com/default/topic/685657/3d-vision/3dmigoto-now-open-source-/post/4753142/#4753142 3DM: Texture filtering Q&A]<br />
<br />
[https://forums.geforce.com/default/topic/685657/3d-vision/3dmigoto-now-open-source-/post/4755726/#4755726 3DM: Unity fullscreen alt-tab functionality]<br />
<br />
[https://forums.geforce.com/default/topic/685657/3d-vision/3dmigoto-now-open-source-/post/4762270/#4762270 3DM: More partner shader matching and Iteration function]<br />
<br />
[https://forums.geforce.com/default/topic/685657/3d-vision/3dmigoto-now-open-source-/post/4766862/#4766862 3DM: Texture replacement example]<br />
<br />
[https://forums.geforce.com/default/topic/685657/3d-vision/3dmigoto-now-open-source-/post/4767495/#4767495 3DM: More on FC4 HUD using texture replacement/filtering]<br />
<br />
[https://forums.geforce.com/default/topic/685657/3d-vision/3dmigoto-now-open-source-/post/4778105/#4778105 3DM v1.2.22: Custom shader injecting]<br />
<br />
[https://forums.geforce.com/default/topic/685657/3d-vision/3dmigoto-now-open-source-/post/4781440/#4781440 3DM: Some vertex fixing Q&A]<br />
<br />
[https://forums.geforce.com/default/topic/685657/3d-vision/3dmigoto-now-open-source-/post/4783821/#4783821 3DM v1.2.24: Hooking functionality]<br />
<br />
[https://forums.geforce.com/default/topic/685657/3d-vision/3dmigoto-now-open-source-/post/4796898/#4796898 3DM: Auto-crosshair and texture filtering Q's]<br />
<br />
[https://forums.geforce.com/default/topic/685657/3d-vision/3dmigoto-now-open-source-/post/4797380/#4797380 3DM: Auto-crosshair and texture filtering A's]<br />
<br />
[https://forums.geforce.com/default/topic/685657/3d-vision/3dmigoto-now-open-source-/post/4798771/#4798771 3DM: No matching PS for VS in shaderusage.txt]<br />
<br />
[https://forums.geforce.com/default/topic/685657/3d-vision/3dmigoto-now-open-source-/post/4800665/#4800665 3DM v1.2.28: Custom resource creation/import, copy_description]<br />
<br />
[https://forums.geforce.com/default/topic/685657/3d-vision/3dmigoto-now-open-source-/post/4808715/#4808715 3DM v1.2.30: cmd_Decompiler and OM Blend override]<br />
<br />
[https://forums.geforce.com/default/topic/685657/3d-vision/3dmigoto-now-open-source-/post/4810934/#4810934 3DM v1.2.31: Better custom shader functionality with examples]<br />
<br />
[https://forums.geforce.com/default/topic/685657/3d-vision/3dmigoto-now-open-source-/post/4814129/#4814129 3DM: HUD fix Q&As]<br />
<br />
[https://forums.geforce.com/default/topic/685657/3d-vision/3dmigoto-now-open-source-/post/4827131/#4827131 3DM - Resource copying - very indepth]<br />
<br />
[https://forums.geforce.com/default/topic/685657/3d-vision/3dmigoto-now-open-source-/post/4828687/#4828687 3DM - Q&A on resource copying, lots of specifics]<br />
<br />
[https://forums.geforce.com/default/topic/766890/3d-vision/bo3bs-school-for-shaderhackers/post/4805133/#4805133 Advanced fix: DSS FC4 filtering icons by texture color for custom separation. Dumping index/vertex buffers]<br />
<br />
[https://forums.geforce.com/default/topic/685657/3d-vision/3dmigoto-now-open-source-/post/5030610/#5030610 3DM - Nvidia profile editing]<br />
<br />
[https://forums.geforce.com/default/topic/685657/3d-vision/3dmigoto-now-open-source-/post/5030676/#5030676 3DM - ASM if conditions]<br />
<br />
[https://forums.geforce.com/default/topic/685657/3d-vision/3dmigoto-now-open-source-/post/5041362/#5041362 3DM - Display constant buffer values via custom shader]<br />
<br />
[https://forums.geforce.com/default/topic/685657/3d-vision/3dmigoto-now-open-source-/post/4909267/#4909267 3DM - Inverse-cs]<br />
<br />
[https://forums.geforce.com/default/topic/897529/3d-vision/3d-hbao-normal-map-artefact-fix/post/5056334/#5056334 3D HBAO+ Normal Map Artefact Fix - GeForce Forums]<br />
<br />
<br />
==== Fix examples ====<br />
----<br />
[https://github.com/DarkStarSword/3d-fixes/commit/f9f24ac4e69b0e7e9c2bac432258e92486a9eb8e#diff-1301562854974a8a351877ff9929da85L4 Reflections fix]<br />
<br />
[https://github.com/DarkStarSword/3d-fixes/commit/135aeedeced9a9437db0fcf3f5a2deb1f5669880 FCPrimal: Fix tile lighting clipping · DarkStarSword/3d-fixes@135aeed · GitHub]<br />
<br />
[https://github.com/DarkStarSword/3d-fixes/commit/00be9c1cea0f2a031034676f1c97ca8f0e03629f FCPrimal: Fix Ambient Occlusion · DarkStarSword/3d-fixes@00be9c1 · GitHub]<br />
<br />
[https://github.com/DarkStarSword/3d-fixes/commit/594d528be6f993a858330627234cd2b4947a23f5 Far Cry Primal: Fix reflections via stereo2mono technique · DarkStarSword/3d-fixes@594d528 · GitHub]<br />
<br />
[https://github.com/DarkStarSword/3d-fixes/commit/0f09870fba8fa550c5df089f7619358deeb3bf89 Far Cry Primal: Fix Lens Flares · DarkStarSword/3d-fixes@0f09870 · GitHub]<br />
<br />
[https://github.com/DarkStarSword/3d-fixes/commit/f72ca4cd18c5e68318b89a602b8604df183c5103 FCPrimal: Fix shadow volumes / light shafts (includes debugging shader) · DarkStarSword/3d-fixes@f72ca4c · GitHub]<br />
<br />
[https://github.com/DarkStarSword/3d-fixes/commit/6b66f3ae111ed508c17fe43466a8af42c4ac7703 FCPrimal: Move bloom to infinity · DarkStarSword/3d-fixes@6b66f3a · GitHub]<br />
<br />
[https://github.com/DarkStarSword/3d-fixes/commit/53458ac6ee49f03f8e6346350d65d42f92a1d5ac FCPrimal: Apply scripted volumetric fog fix · DarkStarSword/3d-fixes@53458ac · GitHub]<br />
<br />
[https://github.com/DarkStarSword/3d-fixes/commit/76af7b96a19723172520f61cd778a79fedf970cc Lichdom: Fix light shafts · DarkStarSword/3d-fixes@76af7b9 · GitHub]<br />
<br />
[https://github.com/DarkStarSword/3d-fixes/commit/06805484e6b65d6c52380f9271346f36ae232a27 Lichdom: Accurate fix for CryEngine directional shadows!!! · DarkStarSword/3d-fixes@0680548 · GitHub]<br />
<br />
[https://github.com/DarkStarSword/3d-fixes/commit/fd10e5a3be067b671d903fbfc87527f512bb1abd Lichdom: Fix specular highlights from moonlight on ground in tutorial · DarkStarSword/3d-fixes@fd10e5a · GitHub]<br />
<br />
[https://github.com/DarkStarSword/3d-fixes/commit/6ebe6e76d2951f8ec6075c769890150837ca2124 Lichdom: Use render target filtering to avoid adjusting UI elements i… · DarkStarSword/3d-fixes@6ebe6e7 · GitHub]<br />
<br />
[https://github.com/DarkStarSword/3d-fixes/commit/4d3881bc6ba1a9802e83b8d7afc853c467f9f7e8 Lichdom: Fix reflections on 'very high' quality water · DarkStarSword/3d-fixes@4d3881b · GitHub]<br />
<br />
[https://github.com/DarkStarSword/3d-fixes/commit/5e29434f33f1238c5cd58806ff589ab20e3d8998 Mad Max: Fix environment reflections + specular highlights · DarkStarSword/3d-fixes@5e29434 · GitHub]<br />
<br />
[https://github.com/DarkStarSword/3d-fixes/commit/a0f71fccfda105ab6a4a1d9b71534c5d68ae977c Mad Max: Fix bloom/lens flare opacity being calculated from wrong spo… · DarkStarSword/3d-fixes@a0f71fc · GitHub]<br />
<br />
[https://github.com/DarkStarSword/3d-fixes/commit/9d526e0940e968c1e10cbda8d1ead764e7f48c1c The Park: Fix UE4 ReflectionEnvironmentComputeShaders.ucf shader · DarkStarSword/3d-fixes@9d526e0 · GitHub]<br />
<br />
[https://github.com/DarkStarSword/3d-fixes/commit/5d74514c6c7b7c1348238bbf255f8c9d5617a9d8 The Park: Move sun reflection to infinity · DarkStarSword/3d-fixes@5d74514 · GitHub]<br />
<br />
[https://github.com/DarkStarSword/3d-fixes/commit/62c0ec7fc88d169816c24168e3df7ee9b1eea4ce The Park: Fix light shafts · DarkStarSword/3d-fixes@62c0ec7 · GitHub]<br />
<br />
[https://github.com/DarkStarSword/3d-fixes/commit/8ecb3ce0f56260e56877ad118788481087faf032 The Park: Fix UE4 tile lighting · DarkStarSword/3d-fixes@8ecb3ce · GitHub]<br />
<br />
[https://github.com/DarkStarSword/3d-fixes/commit/8b1bed869b5d3ddf913dd6517262edf292e1750e The Park: Move screen space reflections to surface depth · DarkStarSword/3d-fixes@8b1bed8 · GitHub]<br />
<br />
[https://github.com/DarkStarSword/3d-fixes/commit/0a29067100f4f334659790818a0dc79754595ed8 The Witness: Adjust UI depth for puzzles · DarkStarSword/3d-fixes@0a29067 · GitHub]<br />
<br />
[https://github.com/DarkStarSword/3d-fixes/commit/2b07c19b95c299899a8040f0d8c6d9bbeaaf4e72 The Witness: Auto adjust the mouse cursor depth · DarkStarSword/3d-fixes@2b07c19 · GitHub]<br />
<br />
[https://github.com/DarkStarSword/3d-fixes/commit/13867a8f0e63e2f8093b5052ab482c5ef5af8fe8 The Witness: Disable UI adjustment when no depth buffer is in use · DarkStarSword/3d-fixes@13867a8 · GitHub]<br />
<br />
[https://github.com/DarkStarSword/3d-fixes/commit/e5f07f4c4820b4266d5316ba50224bc707435e93 The Witness: Substantial improvements to auto cursor for some puzzles · DarkStarSword/3d-fixes@e5f07f4 · GitHub]<br />
<br />
[https://github.com/DarkStarSword/3d-fixes/commit/7e65c899103ef88f43febc7aeb2b2e35d9391a14 Eleusis: Fix river water refraction at shoreline · DarkStarSword/3d-fixes@7e65c89 · GitHub]<br />
<br />
[https://github.com/DarkStarSword/3d-fixes/commit/31dfd0ff42d1d65ff389ee338ede3f7e210522e0 ABZU: Move specular highlights to correct depth · Also world space adjustment example]<br />
<br />
[https://github.com/DarkStarSword/3d-fixes/commit/154232d50aa8166b76f2e1d2f62d56f54ad69471 ABZU: Fix deferred lighting - Easy world space adj example]<br />
<br />
<br />
==== Theory / Formulas ====<br />
----<br />
[https://en.wikipedia.org/wiki/Z-buffering Z-buffering - Wikipedia]<br />
<br />
[https://forums.geforce.com/default/topic/766890/3d-vision/bo3bs-school-for-shaderhackers/post/4319127/#4319127 Fixing halos explained-bo3b]<br />
<br />
[https://forums.geforce.com/default/topic/766890/3d-vision/bo3bs-school-for-shaderhackers/post/4418002/#4418002 Theory:Objects to infinity, far clipping, W coordinate by DSS]<br />
<br />
[https://forums.geforce.com/default/topic/766890/3d-vision/bo3bs-school-for-shaderhackers/post/4482025/#4482025 PostProcessing effect adjustments]<br />
<br />
[https://forums.geforce.com/default/topic/766890/3d-vision/bo3bs-school-for-shaderhackers/post/4778134/#4778134 Fixing fixed effects being clipped via the VS]<br />
<br />
[https://forums.geforce.com/default/topic/766890/3d-vision/bo3bs-school-for-shaderhackers/post/4778156/#4778156 Theory: DSS fixes Batman CS shader lights]<br />
<br />
[https://forums.geforce.com/default/topic/685657/3d-vision/3dmigoto-now-open-source-/post/4334276/#4334276 Tips for finding right shadow shaders]<br />
<br />
[https://forums.geforce.com/default/topic/766890/3d-vision/bo3bs-school-for-shaderhackers/post/4810674/#4810674 ASM: Calculating byte offsets of buffers]<br />
<br />
[http://www.tomdalling.com/blog/modern-opengl/explaining-homogenous-coordinates-and-projective-geometry/ Explaining Homogeneous Coordinates & Projective Geometry — Tom Dalling]<br />
<br />
[http://rbwhitaker.wikidot.com/intro-to-shaders Introduction to Shaders - RB Whitaker's Wiki]<br />
<br />
[https://www.youtube.com/watch?v=GssPDoVtQfA NVIDIA 3D Vision Shadow Fix Tips & Tricks - Demonicon - YouTube]<br />
<br />
[https://forums.geforce.com/default/topic/766890/3d-vision/bo3bs-school-for-shaderhackers/post/5002744/#5002744 ASM inverse matrix formula]<br />
<br />
[https://github.com/mx-2/3d-fix/blob/master/_tools_/inverseMatrix.asm 3d-fix/inverseMatrix.asm at master · mx-2/3d-fix · GitHub]<br />
<br />
[https://forums.geforce.com/default/topic/897529/3d-hbao-normal-map-artefact-fix 3D HBAO+ Normal Map Artefact Fix - GeForce Forums]<br />
<br />
[https://forums.geforce.com/default/topic/766890/3d-vision/bo3bs-school-for-shaderhackers/post/4722833/#4722833 *More shadows fixing theory]<br />
<br />
[https://msdn.microsoft.com/en-us/library/windows/desktop/bb147302(v=vs.85).aspx Projection Transform (Direct3D 9) (Windows)]<br />
<br />
[https://forums.geforce.com/default/topic/685657/3d-vision/3dmigoto-now-open-source-/post/5059968/#5059968 Near and far clipping values from projection matrix]<br />
<br />
[https://forums.geforce.com/default/topic/766890/3d-vision/bo3bs-school-for-shaderhackers/post/4879429/#4879429 World space fix via frustum corners method]<br />
<br />
[https://forums.geforce.com/default/topic/766890/3d-vision/bo3bs-school-for-shaderhackers/post/4919490/#4919490 Stereo correction without projection matrix answers]<br />
<br />
<br><br />
[https://forums.geforce.com/default/topic/766890/3d-vision/bo3bs-school-for-shaderhackers/post/4391243/#4391243 UI Depth adjustment w/ texture isolating]<br />
<br />
[https://forums.geforce.com/default/topic/766890/3d-vision/bo3bs-school-for-shaderhackers/post/4391938/#4391938 HM-Texture filtering]<br />
<br />
[https://forums.geforce.com/default/topic/766890/3d-vision/bo3bs-school-for-shaderhackers/post/4407798/#4407798 ASM-cmp operator]<br />
<br />
[https://forums.geforce.com/default/topic/513190/3d-vision/how-to-fix-disable-shaders-in-games-dll-guide-and-fixes-/post/4331640/#4331640 Nvidia profiles codes]<br />
<br />
[http://wiki.bo3b.net/index.php?title=Canonical_Stereo_Code Canonical Stereo Code - Bo3b's School for Shaderhackers]<br />
<br />
[https://forums.geforce.com/default/topic/513190/3d-vision/how-to-fix-disable-shaders-in-games-dll-guide-and-fixes-/post/4069271/#4069271 Fixing shadows by Mike_ar69]<br />
<br />
[http://www.directxtutorial.com/Lesson.aspx?lessonid=9-4-5 DirectXTutorial.com]<br />
<br />
[http://wiki.bo3b.net/index.php?title=HelixMod_Feature_List HelixMod Feature List - Bo3b's School for Shaderhackers]<br />
<br />
[https://forums.geforce.com/default/topic/513190/3d-vision/how-to-fix-disable-shaders-in-games-dll-guide-and-fixes-/post/3797899/#3797899 HM-LUA script for UE3]<br />
<br />
[https://forums.geforce.com/default/topic/766890/3d-vision/bo3bs-school-for-shaderhackers/42/ Unity fixes (Halos, specular, lighting) explained by DSS]<br />
<br />
[https://forums.geforce.com/default/topic/766890/3d-vision/bo3bs-school-for-shaderhackers/22/ HM-Partner shader overrides]<br />
<br />
[https://forums.geforce.com/default/topic/766890/3d-vision/bo3bs-school-for-shaderhackers/post/4303537/#4303537 Fixing GodRays using screen postprocessing-DSS]<br />
<br />
[https://forums.geforce.com/default/topic/766890/3d-vision/bo3bs-school-for-shaderhackers/post/4420067/#4420067 Moon depth adjustment]<br />
<br />
[https://forums.geforce.com/default/topic/766890/3d-vision/bo3bs-school-for-shaderhackers/post/4478194/#4478194 ASM-Ways to disable a shader]<br />
<br />
[https://forums.geforce.com/default/topic/766890/3d-vision/bo3bs-school-for-shaderhackers/post/4488608/#4488608 Modify render targets/surfaces]<br />
<br />
[https://forums.geforce.com/default/topic/766890/3d-vision/bo3bs-school-for-shaderhackers/post/4489401/#4489401 UE3 shadows fixing pattern]<br />
<br />
[https://forums.geforce.com/default/topic/766890/3d-vision/bo3bs-school-for-shaderhackers/post/4490217/#4490217 DSS Shadertool.py instructions]<br />
<br />
[https://forums.geforce.com/default/topic/766890/3d-vision/bo3bs-school-for-shaderhackers/post/4490819/#4490819 More shadertool.py instructions]<br />
<br />
[https://forums.geforce.com/default/topic/766890/3d-vision/bo3bs-school-for-shaderhackers/post/4789689/#4789689 HM: Creating mono/stereo surfaces. Using grep to getin matches from log.txt]<br />
<br />
[https://forums.geforce.com/default/topic/766890/3d-vision/bo3bs-school-for-shaderhackers/post/4799000/#4799000 Depth buffer filtering for driver heuristics issue]<br />
<br />
[https://forums.geforce.com/default/topic/766890/3d-vision/bo3bs-school-for-shaderhackers/post/4715553/#4715553 *Fixing shadows, various transformation stages and fixes for each]<br />
<br />
[https://www.diffchecker.com/ Diff Checker - Online diff tool to compare text to find the difference between two text files]<br />
<br />
[https://forums.geforce.com/default/topic/809236/3d-vision/obscure-indie-games/post/4640134/#4640134 obscure indie games - GeForce Forums]<br />
<br />
[https://forums.geforce.com/default/topic/685657/3d-vision/3dmigoto-now-open-source-/post/4830858/#4830858 3DM - Lots of background info to study]<br />
<br />
[http://general%20-%20fixing%20reflections/ Dragons Dogma: Dark Arisen. - GeForce Forums]</div>
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