Difference between revisions of "User:4everAwake"
From Bo3b's School for Shaderhackers
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DefVSConst1 = 220 | DefVSConst1 = 220 | ||
DefPSConst1 = 220 | DefPSConst1 = 220 | ||
| − | PresetsKeysList = 1;2 | + | PresetsKeysList = 1;2; |
[KEY1] | [KEY1] | ||
| Line 105: | Line 105: | ||
Const2 = 0x00000000 | Const2 = 0x00000000 | ||
UseByDef=True</nowiki> | UseByDef=True</nowiki> | ||
| + | <br> | ||
| + | == Lesson 5 == | ||
| + | fixed water reflection: | ||
| + | <br> | ||
| + | [[File:TheBall05 4ever.jpg|700px]] | ||
| + | <br> | ||
| + | == Lesson 6 == | ||
| + | fixed oil pool: | ||
| + | <br> | ||
| + | [[File:TheBall06 4ever.jpg|700px]] | ||
| + | <br> | ||
Latest revision as of 08:23, 23 September 2014
Lesson 0
Lesson 1
// The Ball- This shader controls DOF
// Generated by Microsoft (R) HLSL Shader Compiler 9.27.952.3022
//
// Parameters:
//
// float4 SampleOffsets[2];
//
//
// Registers:
//
// Name Reg Size
// ------------- ----- ----
// SampleOffsets c6 2
//
vs_3_0
dcl_position v0
dcl_texcoord v1
dcl_texcoord o0
dcl_texcoord1 o1
dcl_position o2
add o0, c6, v1.xyyx
add o1, c7, v1.xyyx
mov o2, v0
// approximately 3 instruction slots used
Lesson 2
Lesson 3
//PS A977E84A
ps_3_0
def c1, 0.5, 1, -0.5, 0
def c2, 3, 0, 0, 0
def c200, 0, 1, 0.0625, 0 // x=0 for comparison to Const1
dcl_texcoord v0.xy
dcl_texcoord1 v1
dcl_texcoord2 v2.y
dcl_texcoord4 v3.w
dcl_2d s0
add r0.xy, c1.z, v0
mov r0.w, c1.w
dp2add r1.x, c5, r0, r0.w
dp2add r1.y, c6, r0, r0.w
add r0.xy, r1, c1.x
texld r0, r0, s0
mad_sat r0.y, v2.y, -c1.x, c1.y
mul r0.yzw, r0.y, v1.xxyz
mul r0.yzw, r0, v1.w
mul_sat r0.xyz, r0.yzww, r0.x
mul r1.xyz, r0, c4
mad r0.xyz, c4, -r0, r0
mad r0.xyz, c8.x, r0, r1
mul r0.xyz, r0, c4.w
mul r0.xyz, r0, c7
mov r1.x, c2.x
mad_pp r0.xyz, r0, r1.x, c0
mul_pp oC0.xyz, r0, v3.w
mov oC0.w, c1.w
mov r30.x, c220.x
if_eq r30.x, c200.x
mov oC0.xyzw, c200.ywyw //if button is held, change color
endif
Lesson 4
[General] UseRenderedShaders=true DumpAll=false DefVSConst1 = 220 DefPSConst1 = 220 PresetsKeysList = 1;2; [KEY1] ;'Q' key (toggles bloom) Key = 81 Presets = 1;2; Type = 1 [PRES1] Const1 = 0x3f800000 [PRES2] Const1 = 0x00000000 UseByDef=True [KEY2] ;'U' key (toggles fog) Key = 81 Presets = 3;4; Type = 1 [PRES3] Const2 = 0x3f800000 [PRES4] Const2 = 0x00000000 UseByDef=True