Difference between revisions of "Driver Profile Settings"
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(→Laser Sight Settings: Updates from TsabehT) |
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=== LaserZAdjust (0x7014fca2) === | === LaserZAdjust (0x7014fca2) === | ||
− | + | <u> Known Values </u> | |
− | + | {| class="wikitable" | |
+ | | 0x3f800000 || Enables dynamic laser sight depth | ||
+ | | anything || Laser sight is either at screen depth or infinity | ||
+ | |} | ||
=== LaserSightProperty (0x7032243a) === | === LaserSightProperty (0x7032243a) === | ||
Line 219: | Line 222: | ||
=== Laser Sight Key Bindings === | === Laser Sight Key Bindings === | ||
==== ToggleLaserSight (0x70b7bd1f) ==== | ==== ToggleLaserSight (0x70b7bd1f) ==== | ||
− | + | Only works when set via the Registry and not via a Profile. | |
==== LaserAdjustXMinus (0x7048b7dc) ==== | ==== LaserAdjustXMinus (0x7048b7dc) ==== | ||
− | Doesn't seem to work | + | Doesn't seem to work via registry or profile. |
==== LaserAdjustXPlus (0x70d8bae6) ==== | ==== LaserAdjustXPlus (0x70d8bae6) ==== | ||
− | Doesn't seem to work | + | Doesn't seem to work via registry or profile. |
==== LaserAdjustYMinus (0x70fb9e1e) ==== | ==== LaserAdjustYMinus (0x70fb9e1e) ==== | ||
− | Doesn't seem to work | + | Doesn't seem to work via registry or profile. |
==== LaserAdjustYPlus (0x7024eda4) ==== | ==== LaserAdjustYPlus (0x7024eda4) ==== | ||
− | Doesn't seem to work | + | Doesn't seem to work via registry or profile. |
− | + | ||
== Misc Key Bindings == | == Misc Key Bindings == |
Revision as of 18:03, 26 February 2015
This page is a work in progress - feel free to expand it with extra knowledge, before & after screenshots, etc.
Contents
[hide]- 1 Tools
- 2 NVIDIA Inspector Custom Stereo Settings Names
- 3 The Mystery Stereo Setting 0x701EB457
- 4 Notable Settings
- 5 More Settings
- 6 Compatibility Mode Settings
- 7 VR Direct Settings
- 8 Laser Sight Settings
- 8.1 LaserSightEnabled (0x7054837a)
- 8.2 LaserXAdjust (0x7057e831)
- 8.3 LaserYAdjust (0x70225308)
- 8.4 LaserZAdjust (0x7014fca2)
- 8.5 LaserSightProperty (0x7032243a)
- 8.6 LaserSightTrigger (0x70031b88)
- 8.7 InGameLaserSight (0x7064f0c2)
- 8.8 InGameLaserSightDX9States (0x706139ad)
- 8.9 LaserSight (0x7058b6e1)
- 8.10 LaserSightFile (0x707ac50d)
- 8.11 LaserSightIndex (0x70da83c6)
- 8.12 StereoLaserSightMaxCount (0x70bc864d)
- 8.13 StereoLaserSightCount (0x70077042)
- 8.14 Laser Sight Key Bindings
- 9 Misc Key Bindings
- 9.1 StereoToggle (0x70d76b8b)
- 9.2 StereoSeparationAdjustLess (0x705d1e02)
- 9.3 StereoSeparationAdjustMore (0x70ab8d32)
- 9.4 StereoConvergenceAdjustLess (0x70d4add7)
- 9.5 StereoConvergenceAdjustMore (0x701ed576)
- 9.6 SaveStereoImage (0x70121853)
- 9.7 WriteConfig (0x700498b3)
- 9.8 DeleteConfig (0x70c73ba2)
- 9.9 GammaAdjustMore (0x703f4521)
- 9.10 GammaAdjustLess (0x70e8420c)
- 9.11 StereoVerticalAdjustMore (0x7087fe61)
- 9.12 StereoVerticalAdjustLess (0x703acfc6)
- 9.13 StereoHorizontalAdjustMore (0x70062f07)
- 9.14 StereoHorizontalAdjustLess (0x70871a39)
- 9.15 ToggleAutoConvergence (0x70085de3)
- 9.16 ToggleAutoConvergenceRestore (0x703bc51e)
- 9.17 RHWAtScreenMore (0x7066a22e)
- 9.18 RHWAtScreenLess (0x709139ad)
- 9.19 RHWLessAtScreenMore (0x704e4bca)
- 9.20 RHWLessAtScreenLess (0x70b378a1)
- 9.21 CutoffNearDepthLess (0x70d1bdb5)
- 9.22 CutoffNearDepthMore (0x7020c991)
- 9.23 CutoffFarDepthLess (0x704c9a46)
- 9.24 CutoffFarDepthMore (0x70fbc04d)
- 9.25 CutoffStepLess (0x704b45c7)
- 9.26 CutoffStepMore (0x700f2971)
- 9.27 GlassesDelayPlus (0x701fc5b4)
- 9.28 GlassesDelayMinus (0x70b8a743)
- 10 Unidentified Settings
- 10.1 Time (0x70ad05c8)
- 10.2 RunTimeName (0x701a8be4) - text
- 10.3 EnableConsumerStereoSupport (0x70cb9168)
- 10.4 StereoViewer (0x704915a1)
- 10.5 StereoViewerType (0x708f9ef7)
- 10.6 ShowAllViewerTypes (0x708e5cb4)
- 10.7 StereoAdjustEnable (0x70538ab1)
- 10.8 StereoDisableTnL (0x70633bd9)
- 10.9 StereoTransformationType (0x70c27e3c)
- 10.10 StereoSeparation (0x70933c00)
- 10.11 StereoSeparationStep (0x7082555b)
- 10.12 StereoConvergenceMultiplier (0x70efbb5b)
- 10.13 RHW2DDetectionMin (0x7029432b)
- 10.14 RHWGreaterAtScreen (0x702c861a)
- 10.15 RHWEqualAtScreen (0x70ab2e09)
- 10.16 RHWLessAtScreen (0x70381472)
- 10.17 AutoConvergence (0x702a0ab2)
- 10.18 AutoConvergenceAdjustPace (0x70bf3c6b)
- 10.19 StereoToggleMode (0x70d76b8c)
- 10.20 StereoSuggestSettings (0x706315af)
- 10.21 StereoUnsuggestSettings (0x7017861c)
- 10.22 FavorSZ (0x705faed7)
- 10.23 StereoPointer (0x70364596)
- 10.24 GameSpecific0 (0x702244b7)
- 10.25 StereoDefaultOn (0x70ab30a7)
- 10.26 FrustumAdjustMode (0x70a1411a)
- 10.27 MonitorSize (0x7086ebe9)
- 10.28 MaxMonitorSize (0x7032022c)
- 10.29 MaxVertexCount (0x709e4a94)
- 10.30 PartialClearMode (0x709794cc)
- 10.31 StereoRefreshDefaultOn (0x702ba385)
- 10.32 MixedTnL (0x70bd11e0)
- 10.33 StereoGamma (0x70c8b5d1)
- 10.34 LineCodeColor (0x70dc4a12)
- 10.35 LeftAnaglyphFilter (0x70d51cd1)
- 10.36 RightAnaglyphFilter (0x70f4a930)
- 10.37 InterleavePattern0 (0x70b1c8cc)
- 10.38 InterleavePattern1 (0x7091a772)
- 10.39 StereoForceVSync (0x70aae185)
- 10.40 StereoColorKey (0x70e5773b)
- 10.41 ZDirection (0x70b17872)
- 10.42 StereoCompatibility (0x70a2000e)
- 10.43 LeftColorFilter0 (0x70ac6888)
- 10.44 LeftColorFilter1 (0x7090b6ca)
- 10.45 RightColorFilter0 (0x70b9a2f7)
- 10.46 RightColorFilter1 (0x70aca0cc)
- 10.47 SharpVPI (0x706e0041)
- 10.48 StereoMode (0x701baa09)
- 10.49 Watchdog (0x700a5654)
- 10.50 StereoOSDEnable (0x70f455aa)
- 10.51 StereoOrthoEnable (0x703564f6)
- 10.52 StereoNotSupported (0x709aa171)
- 10.53 ModesetWarning (0x70969bb0)
- 10.54 StereoFirstTime (0x70af6400)
- 10.55 StereoRefreshRate (0x70ded3c0)
- 10.56 GameConfigs (0x704a905a)
- 10.57 CompareEyes (0x70729e58)
- 10.58 CompareFrom (0x70efb726)
- 10.59 StereoImageType (0x7097906c)
- 10.60 SnapShotQuality (0x7004e7a6)
- 10.61 NoLockSubstitute (0x7005ad16)
- 10.62 PushbufSubstituteSize (0x7054fbf8)
- 10.63 DiscardHotkeys (0x70175566)
- 10.64 StereoLCDPatternType (0x707cfb97)
- 10.65 GlassesSwitchDelay (0x70057bb6)
- 10.66 StartZBit (0x7044d7a6)
- 10.67 DisableOnOutOfMemory (0x70c71508)
- 10.68 StereoWindowedEnable (0x709b3484)
- 10.69 AllowNonExclusiveStereo (0x702c7709)
- 10.70 Rhwinf (0x706e1913)
- 10.71 Rhwscr (0x70a4995c)
- 10.72 Zinf (0x70fc13ad)
- 10.73 Zscr (0x707f0e69)
- 10.74 StereoCutoffDepthNear (0x7050e011)
- 10.75 StereoCutoffDepthFar (0x70add220)
- 10.76 EnableCE (0x702b8c95)
- 10.77 MediaPlayer (0x70a8fc7f)
- 10.78 StereoDX9 (0x70d10d2b)
- 10.79 StereoMsgVerticalOffset (0x70160ebf)
- 10.80 StereoEasyZCheck (0x70b6d6ed)
- 10.81 StereoStrictLSCheck (0x709bc378)
- 10.82 StereoDisableAsync (0x70de5533)
- 10.83 EnablePartialStereoBlit (0x7096eced)
- 10.84 StereoNoDepthOverride (0x709dea62)
- 10.85 StereoShaderMatrixCheck (0x7044f8fb)
- 10.86 StereoLogShaders (0x7052bdd0)
- 10.87 StereoEpsilon (0x70e5a749)
- 10.88 DelayedStereoDesktop (0x7042eef1)
- 10.89 DX10VSCBNumber (0x70f8e408)
- 10.90 DX10DSCBNumber (0x70092d4a)
- 10.91 StereoMiscFlags (0x70ccb5f0)
- 10.92 StereoHiddenProfile (0x70e46f20)
- 10.93 StereoLinkDll (0x70e46f2a) - text
- 10.94 EnableStereoCursor (0x70e46f2b)
- 10.95 CreateStereoDTAfterPresentNum (0x70a7fc7f)
- 10.96 Date_Rel (0x705fafec) - text
- 10.97 Game (0x70c8d48e) - text
- 10.98 Style (0x709cc5e0) - text
- 10.99 Publisher (0x706c7030) - text
- 10.100 Developer (0x703c4026) - text
- 10.101 API (0x70b5603f) - text
- 10.102 Value (0x7049c7ec)
- 10.103 Compat (0x7051e5f5)
- 10.104 PF_Issues (0x704cde5a) - text
- 10.105 P1SH0 (0x70998683) - text
- 10.106 V1SH0 (0x70e6a3cf) - text
- 10.107 PSH0 (0x7046516e) - text
- 10.108 VSH0 (0x708b7af8) - text
- 10.109 VSH1 (0x708b7af9) - text
- 10.110 VSH2 (0x708b7afa) - text
- 10.111 VSH3 (0x708b7afb) - text
- 10.112 VSH4 (0x708b7afc) - text
- 10.113 VSH5 (0x708b7afd) - text
- 10.114 VSH6 (0x708b7afe) - text
- 10.115 VSH7 (0x708b7aff) - text
- 10.116 VSH8 (0x708b7b00) - text
- 10.117 VSH9 (0x708b7b01) - text
- 10.118 VSH10 (0x708b7b02) - text
Tools
There are two tools that can be used to edit the game profiles:
NVIDIA Inspector (English mirror)
and
Note that NVIDIA Inspector has some bugs and limitations, which may prevent some settings from being displayed (e.g. almost any text setting) and in some cases edited in full (Helifax noted this prevents changes to 2DDHUDSettings from taking effect).
NVIDIA Inspector Custom Stereo Settings Names
Download this CustomSettingNames_en-EN.xml file to replace the one from NVIDIA Inspector, which will add all the settings listed on this page to the Stereo category.
The Mystery Stereo Setting 0x701EB457
This setting is known to be very important to stereo profiles.
Observations
- The mere existance of this setting on a DX9 profile will enable Stereo in windowed mode, regardless of the value.
- This setting is required to enable a lot of stereo related code in the driver.
- Certain other stereo settings (e.g. StereoTextureEnable) may be ignored without this setting.
Bit Definitions
0xFFFFFFFF | UNKNOWN :( |
Known Values
0x00000001 | Seen in many stereo profiles created with Ctrl+F7 |
0x2241AB21 | Used by many games (Aion, Prototype 2, ...) |
Notable Settings
StereoTextureEnable (0x70edb381)
Believed to control the heuristics that determine which texture render targets are stereoised and which are not.
Observations
- Setting this to all F's will turn a game into mono, suggesting that some high bits might filter out some render targets, rather than enabling them.
Bit Definitions
Chiri determined a number of these (see this post)
0x00000001 | [ET] = Stereoize render target textures which are of size or exceeding the size of the backbuffer (and are not square). |
0x00000002 | [ESMT] = Stereoize all non square render target textures smaller then backbuffer. |
0x00000004 | [ESQT] = Stereoize sqare render target textures. |
0x00000008 | [DBBST] = ??? |
0x00000010 | [DBBS] = ??? |
StereoUseMatrix (0x70e34a78)
- Able to automatically fix halo type issues in many games
Known Values
0x1945B570 | Used by Aion, Prototype 2, etc. |
StereoFlagsDX10 (0x702442fc)
- Able to resolve mono depth buffer issues in DirectX 11 games, such as Far Cry 4 and Ryse: Son of Rome.
Bit Definitions
0x00004000 | Fixes mono depth buffer issue in Far Cry 4 (SLI users can alternatively resolve this with custom SLI compatibility bits) |
0x00000024 | One of these two bits negated the separation value reported to 3Dmigoto in Far Cry 4, but not Max Payne 3? |
Known Values
0x1C22FE24 | Max Payne 3 (good profile to use for testing) |
StereoCutoff (0x709a1ddf)
Present in almost all Stereo profiles, but meaning unknown. My complete guess is that it may be related to driver heuristics to decide when the stereo correction formula is applied (e.g. for UI elements)?
Observations
- Setting this to 0x00000000 broke shadows in Miasmata
More Settings
StereoConvergence (0x708db8c5)
Stores the convergence value of a profile. Unsure of encoding - sometimes interpreting this as a float gives a reasonable value, but other times it doesn't.
Comments (0x704d456e) - text
Stores the comments displayed in the green text by the driver. Sometimes this is clearly an ASCII string, other times it is gibberish, suggesting that it is not always encoded the same way.
Developer_Issues (0x704f5928) - text
Alternate setting for the comments displayed in the green text by the driver.
StereoMemoEnabled (0x707f4b45)
0x00000000 | Green text disabled |
0x00000001 | Green text enabled |
Compatibility Mode Settings
Helifax created a guide with more information about these settings: Guide: How to Enable and TWEAK 3D Compatibility Mode in any DX11 Game
2DDHUDSettings (0x709adada)
2DDConvergence (0x709adadb)
Disable2DD (0x709adadd)
2DD_Notes (0x709adadc) - text
Notes displayed when compatibility mode is enabled
VR Direct Settings
These settings have appeared in recent drivers and are believed to be related to VR Direct:
StereoVRConvergenceBias (0x708db8c6)
StereoVRRefreshRateOverride (0x708db8c8)
StereoVRVsync (0x708db8c9)
Laser Sight Settings
TsaebehT created a guide with more information about these settings: Guide: Correcting/Off-Centering LaserSight
LaserSightEnabled (0x7054837a)
0x00000000 | Laser sight disabled |
0x00000001 | Laser sight enabled |
LaserXAdjust (0x7057e831)
Horizontal adjustment encoded as a hex float between 0.0 (left) and 2.0 (right). Default: 1.0 (center)
LaserYAdjust (0x70225308)
Horizontal adjustment encoded as a hex float between 0.0 (top) and 2.0 (bottom). Default: 1.0 (center)
LaserZAdjust (0x7014fca2)
Known Values
0x3f800000 | Enables dynamic laser sight depth | anything | Laser sight is either at screen depth or infinity |
LaserSightProperty (0x7032243a)
Governs the laser sight opacity
LaserSightTrigger (0x70031b88)
Known Values
0x80b671f8 | Gears of War |
InGameLaserSight (0x7064f0c2)
Observations
Used in many Source games, e.g. HL2, LFD2
InGameLaserSightDX9States (0x706139ad)
Observations
Used in certain Source games
LaserSight (0x7058b6e1)
LaserSightFile (0x707ac50d)
LaserSightIndex (0x70da83c6)
StereoLaserSightMaxCount (0x70bc864d)
StereoLaserSightCount (0x70077042)
Laser Sight Key Bindings
ToggleLaserSight (0x70b7bd1f)
Only works when set via the Registry and not via a Profile.
LaserAdjustXMinus (0x7048b7dc)
Doesn't seem to work via registry or profile.
LaserAdjustXPlus (0x70d8bae6)
Doesn't seem to work via registry or profile.
LaserAdjustYMinus (0x70fb9e1e)
Doesn't seem to work via registry or profile.
LaserAdjustYPlus (0x7024eda4)
Doesn't seem to work via registry or profile.
Misc Key Bindings
These are believed to be key bindings due to their names. These will override the global key bindings in the registry. Some of these settings may not work at all in recent drivers.
There is a good guide for how these are encoded here: Modifying All 3D Vision Control Key Combinations as You Need
StereoToggle (0x70d76b8b)
Toggles Stereo on and off (Default: Ctrl+T)
StereoSeparationAdjustLess (0x705d1e02)
Reduce separation (Default: Ctrl+F4)
StereoSeparationAdjustMore (0x70ab8d32)
Increase separation (Default: Ctrl+F5)
StereoConvergenceAdjustLess (0x70d4add7)
Reduce convergence (Default: Ctrl+F5)
StereoConvergenceAdjustMore (0x701ed576)
Increase Convergence (Default: Ctrl+F6)
SaveStereoImage (0x70121853)
Save a stereo screenshort (Default: Alt+F1)
WriteConfig (0x700498b3)
Save the current convergence to a user profile (Default: Ctrl+F7)
DeleteConfig (0x70c73ba2)
Delete the game's user profile (Default: Alt+F7)
GammaAdjustMore (0x703f4521)
GammaAdjustLess (0x70e8420c)
StereoVerticalAdjustMore (0x7087fe61)
StereoVerticalAdjustLess (0x703acfc6)
StereoHorizontalAdjustMore (0x70062f07)
StereoHorizontalAdjustLess (0x70871a39)
ToggleAutoConvergence (0x70085de3)
NOTE: AFAIK this was never implemented
ToggleAutoConvergenceRestore (0x703bc51e)
NOTE: AFAIK this was never implemented
RHWAtScreenMore (0x7066a22e)
RHWAtScreenLess (0x709139ad)
RHWLessAtScreenMore (0x704e4bca)
RHWLessAtScreenLess (0x70b378a1)
CutoffNearDepthLess (0x70d1bdb5)
CutoffNearDepthMore (0x7020c991)
CutoffFarDepthLess (0x704c9a46)
CutoffFarDepthMore (0x70fbc04d)
CutoffStepLess (0x704b45c7)
CutoffStepMore (0x700f2971)
GlassesDelayPlus (0x701fc5b4)
NOTE: Believed to no longer work in recent drivers
GlassesDelayMinus (0x70b8a743)
NOTE: Believed to no longer work in recent drivers
Unidentified Settings
These setting names were found in the driver, but their purpose or whether they are even functional is unknown:
Time (0x70ad05c8)
RunTimeName (0x701a8be4) - text
EnableConsumerStereoSupport (0x70cb9168)
StereoViewer (0x704915a1)
StereoViewerType (0x708f9ef7)
ShowAllViewerTypes (0x708e5cb4)
StereoAdjustEnable (0x70538ab1)
StereoDisableTnL (0x70633bd9)
StereoTransformationType (0x70c27e3c)
StereoSeparation (0x70933c00)
StereoSeparationStep (0x7082555b)
StereoConvergenceMultiplier (0x70efbb5b)
RHW2DDetectionMin (0x7029432b)
RHWGreaterAtScreen (0x702c861a)
RHWEqualAtScreen (0x70ab2e09)
RHWLessAtScreen (0x70381472)
AutoConvergence (0x702a0ab2)
AutoConvergenceAdjustPace (0x70bf3c6b)
StereoToggleMode (0x70d76b8c)
StereoSuggestSettings (0x706315af)
StereoUnsuggestSettings (0x7017861c)
FavorSZ (0x705faed7)
StereoPointer (0x70364596)
GameSpecific0 (0x702244b7)
StereoDefaultOn (0x70ab30a7)
FrustumAdjustMode (0x70a1411a)
MonitorSize (0x7086ebe9)
MaxMonitorSize (0x7032022c)
MaxVertexCount (0x709e4a94)
PartialClearMode (0x709794cc)
StereoRefreshDefaultOn (0x702ba385)
MixedTnL (0x70bd11e0)
StereoGamma (0x70c8b5d1)
LineCodeColor (0x70dc4a12)
LeftAnaglyphFilter (0x70d51cd1)
RightAnaglyphFilter (0x70f4a930)
InterleavePattern0 (0x70b1c8cc)
InterleavePattern1 (0x7091a772)
StereoForceVSync (0x70aae185)
StereoColorKey (0x70e5773b)
ZDirection (0x70b17872)
StereoCompatibility (0x70a2000e)
LeftColorFilter0 (0x70ac6888)
LeftColorFilter1 (0x7090b6ca)
RightColorFilter0 (0x70b9a2f7)
RightColorFilter1 (0x70aca0cc)
SharpVPI (0x706e0041)
StereoMode (0x701baa09)
Watchdog (0x700a5654)
StereoOSDEnable (0x70f455aa)
StereoOrthoEnable (0x703564f6)
StereoNotSupported (0x709aa171)
ModesetWarning (0x70969bb0)
StereoFirstTime (0x70af6400)
StereoRefreshRate (0x70ded3c0)
GameConfigs (0x704a905a)
CompareEyes (0x70729e58)
CompareFrom (0x70efb726)
StereoImageType (0x7097906c)
SnapShotQuality (0x7004e7a6)
NoLockSubstitute (0x7005ad16)
PushbufSubstituteSize (0x7054fbf8)
DiscardHotkeys (0x70175566)
StereoLCDPatternType (0x707cfb97)
GlassesSwitchDelay (0x70057bb6)
StartZBit (0x7044d7a6)
DisableOnOutOfMemory (0x70c71508)
StereoWindowedEnable (0x709b3484)
AllowNonExclusiveStereo (0x702c7709)
Rhwinf (0x706e1913)
Rhwscr (0x70a4995c)
Zinf (0x70fc13ad)
Zscr (0x707f0e69)
StereoCutoffDepthNear (0x7050e011)
StereoCutoffDepthFar (0x70add220)
EnableCE (0x702b8c95)
MediaPlayer (0x70a8fc7f)
StereoDX9 (0x70d10d2b)
StereoMsgVerticalOffset (0x70160ebf)
StereoEasyZCheck (0x70b6d6ed)
StereoStrictLSCheck (0x709bc378)
StereoDisableAsync (0x70de5533)
EnablePartialStereoBlit (0x7096eced)
StereoNoDepthOverride (0x709dea62)
StereoShaderMatrixCheck (0x7044f8fb)
StereoLogShaders (0x7052bdd0)
StereoEpsilon (0x70e5a749)
DelayedStereoDesktop (0x7042eef1)
DX10VSCBNumber (0x70f8e408)
DX10DSCBNumber (0x70092d4a)
StereoMiscFlags (0x70ccb5f0)
StereoHiddenProfile (0x70e46f20)
StereoLinkDll (0x70e46f2a) - text
EnableStereoCursor (0x70e46f2b)
CreateStereoDTAfterPresentNum (0x70a7fc7f)
Date_Rel (0x705fafec) - text
May contain the release date in the form YYYY-MM-DD 00:00:00
Game (0x70c8d48e) - text
Style (0x709cc5e0) - text
Publisher (0x706c7030) - text
Developer (0x703c4026) - text
API (0x70b5603f) - text
Usually contains "D3D" or sometimes gibberish (decoding issue?)