Difference between revisions of "List of glitches"
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This is intended to be a comprehensive list of visual glitches seen in games, as a way of categorizing them and having an example of each. | This is intended to be a comprehensive list of visual glitches seen in games, as a way of categorizing them and having an example of each. | ||
+ | Easy | ||
* HUD at screen depth | * HUD at screen depth | ||
* Nameplates at screen depth | * Nameplates at screen depth | ||
Line 6: | Line 7: | ||
* Skybox too close | * Skybox too close | ||
+ | Medium | ||
* Lights at screen depth | * Lights at screen depth | ||
* Bloom at wrong depth | * Bloom at wrong depth | ||
− | |||
* Character halos | * Character halos | ||
+ | * Decals | ||
+ | |||
+ | Hard | ||
* Shadows at screen depth | * Shadows at screen depth | ||
* Shadows doubled | * Shadows doubled | ||
+ | * Depth mapped crosshair | ||
+ | * Specular reflections | ||
+ | |||
+ | Super hard | ||
+ | * Reflections |
Latest revision as of 17:26, 6 August 2018
This is intended to be a comprehensive list of visual glitches seen in games, as a way of categorizing them and having an example of each.
Easy
- HUD at screen depth
- Nameplates at screen depth
- Crosshair at screen depth
- Skybox too close
Medium
- Lights at screen depth
- Bloom at wrong depth
- Character halos
- Decals
Hard
- Shadows at screen depth
- Shadows doubled
- Depth mapped crosshair
- Specular reflections
Super hard
- Reflections