Difference between revisions of "User:Pirateguybrush"

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== '''Lesson 1''' ==
 
== '''Lesson 1''' ==
  
  <nowiki> //
+
  <nowiki> // Annoying bloom on ball light
 +
//
 
// Generated by Microsoft (R) HLSL Shader Compiler 9.27.952.3022
 
// Generated by Microsoft (R) HLSL Shader Compiler 9.27.952.3022
 
//
 
//
 
// Parameters:
 
// Parameters:
 
//
 
//
//  float4 IndividualVelocityScale;
+
//  sampler2D Texture2D_0;
 +
//  float UniformPixelScalar_7;
 +
//  float4 UniformPixelVector_0;
 +
//  float4 UniformPixelVector_3;
 +
//  float4 UniformPixelVector_4;
 +
//  float4 UniformPixelVector_5;
 +
//  float4 UniformPixelVector_6;
 
//
 
//
 
//
 
//
 
// Registers:
 
// Registers:
 
//
 
//
//  Name                   Reg  Size
+
//  Name                 Reg  Size
//  ----------------------- ----- ----
+
//  -------------------- ----- ----
//  IndividualVelocityScale c0      1
+
//  UniformPixelVector_0 c0      1
//
+
//   UniformPixelVector_3 c4      1
//
+
//   UniformPixelVector_4 c5      1
// Default values:
+
//   UniformPixelVector_5 c6      1
//
+
//   UniformPixelVector_6 c7      1
//  IndividualVelocityScale
+
//  UniformPixelScalar_7 c8      1
//     c0   = { 1, 1, 0.00392157, 1 };
+
//  Texture2D_0          s0      1
 
//
 
//
  
 
     ps_3_0
 
     ps_3_0
     def c1, 0.5, 0, 0, 0
+
     def c1, 0.5, 1, -0.5, 0
     dcl_texcoord6 v0.xyw
+
    def c2, 3, 0, 0, 0
     dcl_texcoord7 v1.xyw
+
     dcl_texcoord v0.xy
     rcp r0.x, v0.w
+
     dcl_texcoord1 v1
     mul r0.xy, r0.x, v0
+
    dcl_texcoord2 v2.y
     rcp r0.z, v1.w
+
     dcl_texcoord4 v3.w
     mad_pp r0.xy, v1, r0.z, -r0
+
    dcl_2d s0
     mul_pp r0.xy, r0, c0
+
    add r0.xy, c1.z, v0
     mad_pp r0.xy, r0, c1.x, c1.x
+
    mov r0.w, c1.w
     max_pp r1.xy, r0, c0.z
+
     dp2add r1.x, c5, r0, r0.w
     min_pp oC0.xy, c0.w, r1
+
    dp2add r1.y, c6, r0, r0.w
     mov oC0.zw, c1.y
+
    add r0.xy, r1, c1.x
 +
    texld r0, r0, s0
 +
    mad_sat r0.y, v2.y, -c1.x, c1.y
 +
     mul r0.yzw, r0.y, v1.xxyz
 +
     mul r0.yzw, r0, v1.w
 +
    mul_sat r0.xyz, r0.yzww, r0.x
 +
    mul r1.xyz, r0, c4
 +
    mad r0.xyz, c4, -r0, r0
 +
     mad r0.xyz, c8.x, r0, r1
 +
     mul r0.xyz, r0, c4.w
 +
    mul r0.xyz, r0, c7
 +
    mov r1.x, c2.x
 +
     mad_pp r0.xyz, r0, r1.x, c0
 +
     mul_pp oC0.xyz, r0, v3.w
 +
     mov oC0.w, c1.w
  
// approximately 9 instruction slots used
+
 +
// Disable game-breaking bloom effect
 +
mov oC0.xyzw, c1.wwww
 +
 +
// approximately 21 instruction slots used (1 texture, 20 arithmetic)
 +
 
  </nowiki>
 
  </nowiki>
  
 
== '''Lesson 2''' ==
 
== '''Lesson 2''' ==
 +
Before:
 +
[[File:Pirateguybrush Lesson 2-2.jpg|700px]]
 +
 +
After:
 
[[File:Pirateguybrush Lesson 2-1.jpg|700px]]
 
[[File:Pirateguybrush Lesson 2-1.jpg|700px]]
[[File:Pirateguybrush Lesson 2-2.jpg|700px]]
 

Revision as of 06:57, 31 August 2014

Lesson 0

Pirateguybrush Lesson 0.jpg


Lesson 1

 // Annoying bloom on ball light
//
// Generated by Microsoft (R) HLSL Shader Compiler 9.27.952.3022
//
// Parameters:
//
//   sampler2D Texture2D_0;
//   float UniformPixelScalar_7;
//   float4 UniformPixelVector_0;
//   float4 UniformPixelVector_3;
//   float4 UniformPixelVector_4;
//   float4 UniformPixelVector_5;
//   float4 UniformPixelVector_6;
//
//
// Registers:
//
//   Name                 Reg   Size
//   -------------------- ----- ----
//   UniformPixelVector_0 c0       1
//   UniformPixelVector_3 c4       1
//   UniformPixelVector_4 c5       1
//   UniformPixelVector_5 c6       1
//   UniformPixelVector_6 c7       1
//   UniformPixelScalar_7 c8       1
//   Texture2D_0          s0       1
//

    ps_3_0
    def c1, 0.5, 1, -0.5, 0
    def c2, 3, 0, 0, 0
    dcl_texcoord v0.xy
    dcl_texcoord1 v1
    dcl_texcoord2 v2.y
    dcl_texcoord4 v3.w
    dcl_2d s0
    add r0.xy, c1.z, v0
    mov r0.w, c1.w
    dp2add r1.x, c5, r0, r0.w
    dp2add r1.y, c6, r0, r0.w
    add r0.xy, r1, c1.x
    texld r0, r0, s0
    mad_sat r0.y, v2.y, -c1.x, c1.y
    mul r0.yzw, r0.y, v1.xxyz
    mul r0.yzw, r0, v1.w
    mul_sat r0.xyz, r0.yzww, r0.x
    mul r1.xyz, r0, c4
    mad r0.xyz, c4, -r0, r0
    mad r0.xyz, c8.x, r0, r1
    mul r0.xyz, r0, c4.w
    mul r0.xyz, r0, c7
    mov r1.x, c2.x
    mad_pp r0.xyz, r0, r1.x, c0
    mul_pp oC0.xyz, r0, v3.w
    mov oC0.w, c1.w

	
// Disable game-breaking bloom effect
mov oC0.xyzw, c1.wwww
	
// approximately 21 instruction slots used (1 texture, 20 arithmetic)
 
 

Lesson 2

Before: Pirateguybrush Lesson 2-2.jpg

After: Pirateguybrush Lesson 2-1.jpg