Difference between revisions of "Driver Profile Settings"
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(→Important note about encoding of "Internal" Settings: Add link to NPI 2.1.2.7 to decrypt internal settings) |
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Some profiles are shipped with the internal settings flag set on certain settings. These show up with "InternalSettingFlag=V0" in Geforce Profile Manager, but there is no easy way to distinguish them in NVIDIA Inspector. These settings are encrypted and the values read out with these tools will not match any of the documentation here. Further, if they are written back with NVIDIA Inspector, the flag will be cleared and they will become corrupt. Geforce Profile Manager allows them to be written back with the flag intact avoiding the corruption, but still does not help understand them. | Some profiles are shipped with the internal settings flag set on certain settings. These show up with "InternalSettingFlag=V0" in Geforce Profile Manager, but there is no easy way to distinguish them in NVIDIA Inspector. These settings are encrypted and the values read out with these tools will not match any of the documentation here. Further, if they are written back with NVIDIA Inspector, the flag will be cleared and they will become corrupt. Geforce Profile Manager allows them to be written back with the flag intact avoiding the corruption, but still does not help understand them. | ||
− | A script to decipher these values is available: [https://raw.githubusercontent.com/DarkStarSword/3d-fixes/master/__profiles__/sanitise_nv_profiles.py here] | + | A script to decipher these values from Geforce Profile Manager is available: [https://raw.githubusercontent.com/DarkStarSword/3d-fixes/master/__profiles__/sanitise_nv_profiles.py here] |
+ | |||
+ | NVIDIA Profile Inspector 2.1.2.7 or later can correctly decode these, and is now the recommended tool for working with driver profiles. [https://ci.appveyor.com/project/Orbmu2k/nvidiaprofileinspector/build/2.1.2.7/artifacts Version 2.1.2.7] [https://ci.appveyor.com/project/Orbmu2k/nvidiaprofileinspector/build/artifacts Latest build] | ||
== Notes on settings with multiple IDs == | == Notes on settings with multiple IDs == |
Revision as of 23:46, 15 July 2016
This page is a work in progress - feel free to expand it with extra knowledge, before & after screenshots, etc.
Contents
- 1 Tools
- 2 NVIDIA Inspector Custom Stereo Settings Names
- 3 Important note about encoding of "Internal" Settings
- 4 Notes on settings with multiple IDs
- 5 StereoProfile (AKA The Mystery Stereo Setting) 0x701EB457
- 6 Notable Settings
- 7 More Settings
- 8 Compatibility Mode Settings
- 9 VR Direct Settings
- 10 Laser Sight Settings
- 10.1 LaserSightEnabled (0x7054837a)
- 10.2 LaserXAdjust (0x7057e831)
- 10.3 LaserYAdjust (0x70225308)
- 10.4 LaserZAdjust (0x7014fca2)
- 10.5 LaserSightProperty (0x7032243a)
- 10.6 LaserSightTrigger (0x70031b88)
- 10.7 InGameLaserSight (0x7064f0c2 / 0x70dd2585 / 0x70e7adad)
- 10.8 InGameLaserSightDX9States (0x706139ad)
- 10.9 LaserSight (0x7058b6e1 / 0x7031a2e7 / 0x7045b752)
- 10.10 LaserSightFile (0x707ac50d)
- 10.11 LaserSightIndex (0x70da83c6)
- 10.12 StereoLaserSightMaxCount (0x70bc864d)
- 10.13 StereoLaserSightCount (0x70077042)
- 10.14 Laser Sight Key Bindings
- 11 Misc Key Bindings
- 11.1 StereoToggle (0x70d76b8b)
- 11.2 StereoSeparationAdjustLess (0x705d1e02)
- 11.3 StereoSeparationAdjustMore (0x70ab8d32)
- 11.4 StereoConvergenceAdjustLess (0x70d4add7)
- 11.5 StereoConvergenceAdjustMore (0x701ed576)
- 11.6 SaveStereoImage (0x70121853)
- 11.7 WriteConfig (0x700498b3)
- 11.8 DeleteConfig (0x70c73ba2)
- 11.9 GammaAdjustMore (0x703f4521)
- 11.10 GammaAdjustLess (0x70e8420c)
- 11.11 StereoVerticalAdjustMore (0x7087fe61)
- 11.12 StereoVerticalAdjustLess (0x703acfc6)
- 11.13 StereoHorizontalAdjustMore (0x70062f07)
- 11.14 StereoHorizontalAdjustLess (0x70871a39)
- 11.15 ToggleAutoConvergence (0x70085de3)
- 11.16 ToggleAutoConvergenceRestore (0x703bc51e)
- 11.17 RHWAtScreenMore (0x7066a22e)
- 11.18 RHWAtScreenLess (0x709139ad)
- 11.19 RHWLessAtScreenMore (0x704e4bca)
- 11.20 RHWLessAtScreenLess (0x70b378a1)
- 11.21 CutoffNearDepthLess (0x70d1bdb5)
- 11.22 CutoffNearDepthMore (0x7020c991)
- 11.23 CutoffFarDepthLess (0x704c9a46)
- 11.24 CutoffFarDepthMore (0x70fbc04d)
- 11.25 CutoffStepLess (0x704b45c7)
- 11.26 CutoffStepMore (0x700f2971)
- 11.27 GlassesDelayPlus (0x701fc5b4)
- 11.28 GlassesDelayMinus (0x70b8a743)
- 12 Unidentified Settings
- 12.1 Time (0x70ad05c8)
- 12.2 RunTimeName (0x701a8be4) - text
- 12.3 EnableConsumerStereoSupport (0x70cb9168)
- 12.4 StereoViewer (0x704915a1)
- 12.5 StereoViewerType (0x708f9ef7)
- 12.6 ShowAllViewerTypes (0x708e5cb4)
- 12.7 StereoAdjustEnable (0x70538ab1)
- 12.8 StereoDisableTnL (0x70633bd9)
- 12.9 StereoTransformationType (0x70c27e3c)
- 12.10 StereoSeparation (0x70933c00)
- 12.11 StereoSeparationStep (0x7082555b)
- 12.12 StereoConvergenceMultiplier (0x70efbb5b)
- 12.13 RHW2DDetectionMin (0x7029432b)
- 12.14 RHWGreaterAtScreen (0x702c861a)
- 12.15 RHWEqualAtScreen (0x70ab2e09)
- 12.16 RHWLessAtScreen (0x70381472)
- 12.17 AutoConvergence (0x702a0ab2)
- 12.18 AutoConvergenceAdjustPace (0x70bf3c6b)
- 12.19 StereoToggleMode (0x70d76b8c)
- 12.20 StereoSuggestSettings (0x706315af)
- 12.21 StereoUnsuggestSettings (0x7017861c)
- 12.22 FavorSZ (0x705faed7)
- 12.23 StereoPointer (0x70364596)
- 12.24 GameSpecific0 (0x702244b7)
- 12.25 StereoDefaultOn (0x70ab30a7)
- 12.26 FrustumAdjustMode (0x70a1411a / 0x70ed1da7 / 0x70f475a0)
- 12.27 MonitorSize (0x7086ebe9)
- 12.28 MaxMonitorSize (0x7032022c)
- 12.29 MaxVertexCount (0x709e4a94)
- 12.30 PartialClearMode (0x709794cc)
- 12.31 StereoRefreshDefaultOn (0x702ba385)
- 12.32 MixedTnL (0x70bd11e0)
- 12.33 StereoGamma (0x70c8b5d1)
- 12.34 LineCodeColor (0x70dc4a12)
- 12.35 LeftAnaglyphFilter (0x70d51cd1)
- 12.36 RightAnaglyphFilter (0x70f4a930)
- 12.37 InterleavePattern0 (0x70b1c8cc)
- 12.38 InterleavePattern1 (0x7091a772)
- 12.39 StereoForceVSync (0x70aae185)
- 12.40 StereoColorKey (0x70e5773b)
- 12.41 ZDirection (0x70b17872)
- 12.42 StereoCompatibility (0x70a2000e)
- 12.43 LeftColorFilter0 (0x70ac6888)
- 12.44 LeftColorFilter1 (0x7090b6ca)
- 12.45 RightColorFilter0 (0x70b9a2f7)
- 12.46 RightColorFilter1 (0x70aca0cc)
- 12.47 SharpVPI (0x706e0041)
- 12.48 StereoMode (0x701baa09)
- 12.49 Watchdog (0x700a5654)
- 12.50 StereoOSDEnable (0x70f455aa)
- 12.51 StereoOrthoEnable (0x703564f6)
- 12.52 StereoNotSupported (0x709aa171)
- 12.53 ModesetWarning (0x70969bb0)
- 12.54 StereoFirstTime (0x70af6400)
- 12.55 StereoRefreshRate (0x70ded3c0)
- 12.56 GameConfigs (0x704a905a)
- 12.57 CompareEyes (0x70729e58)
- 12.58 CompareFrom (0x70efb726)
- 12.59 StereoImageType (0x7097906c)
- 12.60 SnapShotQuality (0x7004e7a6)
- 12.61 NoLockSubstitute (0x7005ad16)
- 12.62 PushbufSubstituteSize (0x7054fbf8)
- 12.63 DiscardHotkeys (0x70175566)
- 12.64 StereoLCDPatternType (0x707cfb97)
- 12.65 GlassesSwitchDelay (0x70057bb6)
- 12.66 StartZBit (0x7044d7a6)
- 12.67 DisableOnOutOfMemory (0x70c71508)
- 12.68 StereoWindowedEnable (0x709b3484)
- 12.69 AllowNonExclusiveStereo (0x702c7709)
- 12.70 Rhwinf (0x706e1913 / 0x70cc286a / 0x70a3fee6)
- 12.71 Rhwscr (0x70a4995c / 0x7030b071 / 0x70b57ed1)
- 12.72 Zinf (0x70fc13ad)
- 12.73 Zscr (0x707f0e69)
- 12.74 StereoCutoffDepthNear (0x7050e011 / 0x704ef483 / 0x7031de06)
- 12.75 StereoCutoffDepthFar (0x70add220)
- 12.76 EnableCE (0x702b8c95)
- 12.77 MediaPlayer (0x70a8fc7f)
- 12.78 StereoDX9 (0x70d10d2b)
- 12.79 StereoMsgVerticalOffset (0x70160ebf)
- 12.80 StereoEasyZCheck (0x70b6d6ed)
- 12.81 StereoStrictLSCheck (0x709bc378)
- 12.82 StereoDisableAsync (0x70de5533)
- 12.83 EnablePartialStereoBlit (0x7096eced)
- 12.84 StereoNoDepthOverride (0x709dea62)
- 12.85 StereoShaderMatrixCheck (0x7044f8fb)
- 12.86 StereoLogShaders (0x7052bdd0)
- 12.87 StereoEpsilon (0x70e5a749)
- 12.88 DelayedStereoDesktop (0x7042eef1)
- 12.89 DX10VSCBNumber (0x70f8e408 / 0x70f64a32 )
- 12.90 DX10DSCBNumber (0x70092d4a)
- 12.91 StereoMiscFlags (0x70ccb5f0)
- 12.92 StereoHiddenProfile (0x70e46f20)
- 12.93 StereoLinkDll (0x70e46f2a) - text
- 12.94 EnableStereoCursor (0x70e46f2b)
- 12.95 CreateStereoDTAfterPresentNum (0x70a7fc7f)
- 12.96 Date_Rel (0x705fafec) - text
- 12.97 Game (0x70c8d48e) - text
- 12.98 Style (0x709cc5e0) - text
- 12.99 Publisher (0x706c7030) - text
- 12.100 Developer (0x703c4026) - text
- 12.101 API (0x70b5603f) - text
- 12.102 Value (0x7049c7ec)
- 12.103 Compat (0x7051e5f5) - text
- 12.104 PF_Issues (0x704cde5a) - text
- 12.105 P1SH0 (0x70998683) - text
- 12.106 V1SH0 (0x70e6a3cf) - text
- 12.107 PSH0 (0x7046516e) - text
- 12.108 VSH0 (0x708b7af8) - text
- 12.109 VSH1 (0x708b7af9) - text
- 12.110 VSH2 (0x708b7afa) - text
- 12.111 VSH3 (0x708b7afb) - text
- 12.112 VSH4 (0x708b7afc) - text
- 12.113 VSH5 (0x708b7afd) - text
- 12.114 VSH6 (0x708b7afe) - text
- 12.115 VSH7 (0x708b7aff) - text
- 12.116 VSH8 (0x708b7b00) - text
- 12.117 VSH9 (0x708b7b01) - text
- 12.118 VSH10 (0x708b7b02) - text
- 13 Registry Settings
- 13.1 MonitorSizeOverride
- 13.2 DrsEnable
- 13.3 0x1800babe
- 13.4 StereoAdvancedHKConfig
- 13.5 StereoFullHKConfig
- 13.6 StereoCompatibility
- 13.7 EnablePersistentStereoDesktop
- 13.8 EnableWindowedMode
- 13.9 StereoIROutput
- 13.10 StereoFlywheelCycleState
- 13.11 StereoFlywheelCycle
- 13.12 StereoVBIOverride
- 13.13 ContrastOverride
- 13.14 MultiheadMode
- 13.15 SOLPerf
- 13.16 EnableAPILog
- 13.17 EnableHDMICheckerboard
- 13.18 ContrastOverrideLog
- 13.19 StereoKiosk
- 13.20 DisablePatternWindowedMode
- 13.21 StereoForcePairFlip
- 13.22 __S
- 13.23 SDStereoType
- 13.24 StereoAnaglyphType
- 13.25 StereoDisabled
- 13.26 HDMIBroadcast
- 13.27 Broadcast3way
- 13.28 IGBroadcast
- 13.29 SLIOverride
- 13.30 UseCE
- 13.31 ResourceTracking
- 13.32 EnableIE9HTML5
- 13.33 IE9HTML5Width
- 13.34 IE9HTML5Height
- 13.35 IE9HTML5Layout
- 14 More Registry Settings
Tools
There are three tools that can be used to edit the game profiles:
NVIDIA Profile Inspector, split off from NVIDIA Inspector (Source code, Latest Continuous Integration builds)
NVIDIA Inspector 1.9.7.5 or older (English mirror)
and
Note that NVIDIA Inspector has some bugs and limitations, which may prevent some settings from being displayed (e.g. almost any text setting) and in some cases edited in full (Helifax noted this prevents changes to 2DDHUDSettings from taking effect).
NVIDIA Inspector Custom Stereo Settings Names
NVIDIA Inspector: Download this CustomSettingNames_en-EN.xml file to replace the one from NVIDIA Inspector, which will add all the settings listed on this page to the Stereo category.
NVIDIA Profile Inspector: This XML file has been submitted upstream to the open source NVIDIA Profile Inspector project. Version 2.1.2.5 has this already built in. If you are not using that version you can still use the XML file linked above, but name it 'CustomSettingNames.xml' (i.e. remove the '_en-EN').
Important note about encoding of "Internal" Settings
Some profiles are shipped with the internal settings flag set on certain settings. These show up with "InternalSettingFlag=V0" in Geforce Profile Manager, but there is no easy way to distinguish them in NVIDIA Inspector. These settings are encrypted and the values read out with these tools will not match any of the documentation here. Further, if they are written back with NVIDIA Inspector, the flag will be cleared and they will become corrupt. Geforce Profile Manager allows them to be written back with the flag intact avoiding the corruption, but still does not help understand them.
A script to decipher these values from Geforce Profile Manager is available: here
NVIDIA Profile Inspector 2.1.2.7 or later can correctly decode these, and is now the recommended tool for working with driver profiles. Version 2.1.2.7 Latest build
Notes on settings with multiple IDs
Some settings on this page are listed with two or three IDs. This is not fully understood yet. Generally you should stick to the first value listed, but if a profile also lists the second or third value in this list it might be used in place of the first (however a given profile will only use a specific ID out of the second or third in the list).
The following settings have multiple IDs:
Name | Primary ID | 1st Alternate ID | 2nd Alternate ID |
---|---|---|---|
StereoConvergence | 0x708DB8C5 | 0x7077bace | 0x7084807e |
LaserSight | 0x7058B6E1 | 0x7031a2e7 | 0x7045b752 |
FrustumAdjustMode | 0x70A1411A | 0x70ed1da7 | 0x70f475a0 |
StereoTextureEnable | 0x70EDB381 | 0x70e1518c | 0x70c0125e |
Rhwinf | 0x706E1913 | 0x70cc286a | 0x70a3fee6 |
Rhwscr | 0x70A4995C | 0x7030b071 | 0x70b57ed1 |
InGameLaserSight | 0x7064F0C2 | 0x70dd2585 | 0x70e7adad |
StereoCutoffDepthNear | 0x7050E011 | 0x704ef483 | 0x7031de06 |
StereoCutoff | 0x709A1DDF | 0x704fcf5c | 0x7053569a |
DX10VSCBNumber | 0x70F8E408 | 0x70f64a32 |
StereoProfile (AKA The Mystery Stereo Setting) 0x701EB457
This setting is known to be very important to stereo profiles. We now know it's official name is STEREO_STEREOPROFILE, and will be referred to as "StereoProfile" in future releases of NVIDIA Profile Inspector.
Observations
- The mere existance of this setting on a DX9 profile will enable Stereo in windowed mode, regardless of the value.
- This setting is required to enable a lot of stereo related code in the driver.
- Certain other stereo settings (e.g. StereoTextureEnable) may be ignored without this setting.
- If this is missing in a profile, attempting to save the profile with Ctrl+F7 will not work, and will restore the default convergence instead. It has been noted that adding this setting to the base profile can solve this globally, but may cause the monitor to switch to stereo mode when using certain 2D applications (e.g. VS2015), which may be undesirable in some cases.
Bit Definitions
0xFFFFFFFF | UNKNOWN :( |
Known Values
0x00000001 | Seen in many stereo profiles created with Ctrl+F7 |
0x2241AB21 | Used by many games (Aion, Prototype 2, ...) |
Notable Settings
StereoTextureEnable (0x70edb381 / 0x70e1518c / 0x70c0125e)
- Controls the heuristics that determines which render targets & Z buffers are stereoised and which are not.
- Controls the heuristics that determines in what situations the stereo correction formula will be applied.
- Some bits are used for specific games.
Observations
- Setting this to all F's will turn a game into mono, suggesting that some high bits might filter out some render targets, rather than enabling them.
Bit Definitions
Contact DarkStarSword or Bo3b privately for a complete list of bit definitions for this setting.
Chiri determined a number of these (see this post)
0x00000001 | [ET] = Stereoize render target textures which are of size or exceeding the size of the backbuffer (and are not square). |
0x00000002 | [ESMT] = Stereoize all non square render target textures smaller then backbuffer. |
0x00000004 | [ESQT] = Stereoize sqare render target textures. |
0x00000008 | [DBBST] = ??? |
0x00000010 | [DBBS] = ??? |
Default Value
If not specified in a profile, the driver appears to use 0x23 as the default.
StereoUseMatrix (0x70e34a78)
- Able to automatically fix halo type issues in many games
Known Values
0x1945B570 | Used by Aion, Prototype 2, etc. |
StereoFlagsDX10 (0x702442fc)
- Able to resolve mono depth buffer issues in DirectX 11 games, such as Far Cry 4 and Ryse: Son of Rome.
Bit Definitions
0x00008000 | STEREO_COMPUTE_SAME_RESOURCES_AS_GRAPHICS - "stereorize the same resources as for graphics (do not mark all UAVs as stereorizable)" |
0x00004000 | STEREO_COMPUTE_ENABLE - enables running compute shaders once for each eye. Fixes mono depth buffer issue in Far Cry 4 (SLI users can alternatively resolve this with custom SLI compatibility bits), Witcher 3, and other games. |
0x00000024 | One of these two bits negated the separation value reported to 3Dmigoto in Far Cry 4, but not Max Payne 3? |
Known Values
0x1C21FE24 | Metro: Last Light |
0x1C229E20 | Crysis Warhead |
0x1C229E24 | Titanfall |
0x1C22AE24 | Passion Leads Army Benchmark |
0x1C22BA24 | Batman: Arkham City, Metro 2033 |
0x1C22BC24 | Crysis 3, Battlefield 3 |
0x1C22BE20 | Crysis, Civilisation V |
0x1C22BE25 | Far Cry 2 (DX10) |
0x1C22BE2C | 3DMark Vantage |
0x1C22BEC4 | Resident Evil 5 |
0x1C22FE24 | Max Payne 3 (good profile to use for testing), Far Cry 4 (352.86+), The Witcher 3 |
StereoCutoff (0x709a1ddf / 0x704fcf5c / 0x7053569a)
Present in almost all Stereo profiles, but meaning unknown. My complete guess is that it may be related to driver heuristics to decide when the stereo correction formula is applied (e.g. for UI elements)?
Observations
- Setting this to 0x00000000 broke shadows in Miasmata
Observations from D-Man11 (see this post)
Interesting thing is, if you apply the TR: Underworld profile, the UI text doesn't split, just the background.
Messing around with Legend, I found that Setting ID_0x7050e011 = 0x0ad0eed9 InternalSettingFlag=V0 and Setting ID_0x709a1ddf = 0x4b1cd96b InternalSettingFlag=V0 were the responsible flags from the Anniversary profile to stop the UI from splitting. Either by itself would not do anything.
If I just added them to the existing Legend profile, it wouldn't work, something was stopping it.
If I deleted everything from the Legend profile, excluding Setting ID_0x701eb457 = 0x2241ab21 InternalSettingFlag=V0 (which is needed, if you remove it, the profile defaults to generic) and added the 2 flags from Anniversary, the UI would not split.
Setting ID_0x7050e011 = 0x0ad0eed9 InternalSettingFlag=V0 // is exclusive to TR: Anniversary Setting ID_0x709a1ddf = 0x4b1cd96b InternalSettingFlag=V0 // is found in 26 other profiles Setting ID_0x701eb457 = 0x2241ab21 InternalSettingFlag=V0 // is found in 2110 profiles
So the above 3 settings need to be present and there must not be any current settings in the profile to block the effect.
I did not bother to find the offending setting in the original Legend profile.
Wild speculation
I believe that StereoCutoff = 1 is the default for profiles missing that setting. As far as I can tell, only the low four bits are used - I have no idea why other bits are set in the profiles though, so I might be missing something. Further to that, the profiles shipped with the driver don't make much sense at all here compared to what the driver appears to do with the values (over 1200 profiles appear to have invalid values), so take the next paragraph with a grain of salt - this probably needs to be experimentally confirmed. More damning is that this does not seem to match observations for Tomb Raider:
Only 0, 1, 2, 4, and 8 seem to be valid values for the low nibble of StereoCutoff - any other value appears to be ignored and 1 will be used in their place. If StereoCutOff=2, StereoCutoffDepthNear is used (default is 1.0 if not specified in the profile). StereoCutOff=4 means that StereoCutoffDepthFar is used (default is 10000.0 if not specified in the profile). It does not appear possible to combine these two. I do not know what StereoCutoff=0, 1 or 8 means.
It is worth noting that most games render their UI at depth=1.0. I would guess that StereoCutoff might be used in these games to denote that geometry at exactly that depth should not be stereoised, or to specify what depth or range of depths should be ignored for games that do not do that and have no better way to match UI elements.
It is worthwhile noting that this is not the only heuristic that the driver will use for UI elements - e.g. if there is no depth buffer assigned when the UI is drawn it will not stereoise it regardless of the depth value. Presumably this is controlled by another setting (Maybe StereoTextureEnable = 0x80 ?).
More Settings
StereoConvergence (0x708db8c5 / 0x7077bace / 0x7084807e)
Stores the convergence value of a profile as a floating point value.
Default Value: 4.0
Comments (0x704d456e) - text
Stores the comments displayed in the green text by the driver.
Developer_Issues (0x704f5928) - text
Alternate setting for the comments displayed in the green text by the driver.
StereoMemoEnabled (0x707f4b45)
0x00000000 | Green text disabled |
0x00000001 | Green text enabled |
Compatibility Mode Settings
Helifax created a guide with more information about these settings: Guide: How to Enable and TWEAK 3D Compatibility Mode in any DX11 Game
2DDHUDSettings (0x709adada)
2DDConvergence (0x709adadb)
Disable2DD (0x709adadd)
2DD_Notes (0x709adadc) - text
Notes displayed when compatibility mode is enabled
VR Direct Settings
These settings have appeared in recent drivers and are believed to be related to VR Direct:
StereoVRConvergenceBias (0x708db8c6)
StereoVRRefreshRateOverride (0x708db8c8)
StereoVRVsync (0x708db8c9)
Laser Sight Settings
TsaebehT created a guide with more information about these settings: Guide: Correcting/Off-Centering LaserSight
LaserSightEnabled (0x7054837a)
0x00000000 | Laser sight disabled |
0x00000001 | Laser sight enabled |
LaserXAdjust (0x7057e831)
Horizontal adjustment encoded as a hex float between 0.0 (left) and 2.0 (right). Default: 1.0 (center)
LaserYAdjust (0x70225308)
Horizontal adjustment encoded as a hex float between 0.0 (top) and 2.0 (bottom). Default: 1.0 (center)
LaserZAdjust (0x7014fca2)
0x3f800000 | Enables dynamic laser sight depth |
other | Laser sight is either at screen depth or infinity |
LaserSightProperty (0x7032243a)
Governs the laser sight opacity
LaserSightTrigger (0x70031b88)
Known Values
0x80b671f8 | Gears of War |
InGameLaserSight (0x7064f0c2 / 0x70dd2585 / 0x70e7adad)
Observations
Used in many Source games, e.g. HL2, LFD2
InGameLaserSightDX9States (0x706139ad)
Observations
Used in certain Source games
LaserSight (0x7058b6e1 / 0x7031a2e7 / 0x7045b752)
LaserSightFile (0x707ac50d)
LaserSightIndex (0x70da83c6)
StereoLaserSightMaxCount (0x70bc864d)
StereoLaserSightCount (0x70077042)
Laser Sight Key Bindings
ToggleLaserSight (0x70b7bd1f)
Only works when set via the Registry and not via a Profile.
LaserAdjustXMinus (0x7048b7dc)
Doesn't seem to work via registry or profile.
LaserAdjustXPlus (0x70d8bae6)
Doesn't seem to work via registry or profile.
LaserAdjustYMinus (0x70fb9e1e)
Doesn't seem to work via registry or profile.
LaserAdjustYPlus (0x7024eda4)
Doesn't seem to work via registry or profile.
Misc Key Bindings
These are believed to be key bindings due to their names. These will override the global key bindings in the registry. Some of these settings may not work at all in recent drivers.
There is a good guide for how these are encoded here: Modifying All 3D Vision Control Key Combinations as You Need
StereoToggle (0x70d76b8b)
Toggles Stereo on and off (Default: Ctrl+T)
StereoSeparationAdjustLess (0x705d1e02)
Reduce separation (Default: Ctrl+F4)
StereoSeparationAdjustMore (0x70ab8d32)
Increase separation (Default: Ctrl+F5)
StereoConvergenceAdjustLess (0x70d4add7)
Reduce convergence (Default: Ctrl+F5)
StereoConvergenceAdjustMore (0x701ed576)
Increase Convergence (Default: Ctrl+F6)
SaveStereoImage (0x70121853)
Save a stereo screenshort (Default: Alt+F1)
WriteConfig (0x700498b3)
Save the current convergence to a user profile (Default: Ctrl+F7)
DeleteConfig (0x70c73ba2)
Delete the game's user profile (Default: Alt+F7)
GammaAdjustMore (0x703f4521)
GammaAdjustLess (0x70e8420c)
StereoVerticalAdjustMore (0x7087fe61)
StereoVerticalAdjustLess (0x703acfc6)
StereoHorizontalAdjustMore (0x70062f07)
StereoHorizontalAdjustLess (0x70871a39)
ToggleAutoConvergence (0x70085de3)
NOTE: AFAIK this was never implemented
ToggleAutoConvergenceRestore (0x703bc51e)
NOTE: AFAIK this was never implemented
RHWAtScreenMore (0x7066a22e)
RHWAtScreenLess (0x709139ad)
RHWLessAtScreenMore (0x704e4bca)
RHWLessAtScreenLess (0x70b378a1)
CutoffNearDepthLess (0x70d1bdb5)
CutoffNearDepthMore (0x7020c991)
CutoffFarDepthLess (0x704c9a46)
CutoffFarDepthMore (0x70fbc04d)
CutoffStepLess (0x704b45c7)
CutoffStepMore (0x700f2971)
GlassesDelayPlus (0x701fc5b4)
NOTE: Believed to no longer work in recent drivers
GlassesDelayMinus (0x70b8a743)
NOTE: Believed to no longer work in recent drivers
Unidentified Settings
These setting names were found in the driver, but their purpose or whether they are even functional is unknown:
Time (0x70ad05c8)
RunTimeName (0x701a8be4) - text
EnableConsumerStereoSupport (0x70cb9168)
StereoViewer (0x704915a1)
StereoViewerType (0x708f9ef7)
ShowAllViewerTypes (0x708e5cb4)
StereoAdjustEnable (0x70538ab1)
StereoDisableTnL (0x70633bd9)
StereoTransformationType (0x70c27e3c)
StereoSeparation (0x70933c00)
StereoSeparationStep (0x7082555b)
StereoConvergenceMultiplier (0x70efbb5b)
Default value: 5.0
RHW2DDetectionMin (0x7029432b)
RHWGreaterAtScreen (0x702c861a)
RHWEqualAtScreen (0x70ab2e09)
RHWLessAtScreen (0x70381472)
AutoConvergence (0x702a0ab2)
AutoConvergenceAdjustPace (0x70bf3c6b)
StereoToggleMode (0x70d76b8c)
StereoSuggestSettings (0x706315af)
StereoUnsuggestSettings (0x7017861c)
FavorSZ (0x705faed7)
StereoPointer (0x70364596)
GameSpecific0 (0x702244b7)
StereoDefaultOn (0x70ab30a7)
FrustumAdjustMode (0x70a1411a / 0x70ed1da7 / 0x70f475a0)
MonitorSize (0x7086ebe9)
MaxMonitorSize (0x7032022c)
MaxVertexCount (0x709e4a94)
PartialClearMode (0x709794cc)
StereoRefreshDefaultOn (0x702ba385)
MixedTnL (0x70bd11e0)
StereoGamma (0x70c8b5d1)
LineCodeColor (0x70dc4a12)
LeftAnaglyphFilter (0x70d51cd1)
RightAnaglyphFilter (0x70f4a930)
InterleavePattern0 (0x70b1c8cc)
InterleavePattern1 (0x7091a772)
StereoForceVSync (0x70aae185)
StereoColorKey (0x70e5773b)
ZDirection (0x70b17872)
StereoCompatibility (0x70a2000e)
LeftColorFilter0 (0x70ac6888)
LeftColorFilter1 (0x7090b6ca)
RightColorFilter0 (0x70b9a2f7)
RightColorFilter1 (0x70aca0cc)
SharpVPI (0x706e0041)
StereoMode (0x701baa09)
Watchdog (0x700a5654)
StereoOSDEnable (0x70f455aa)
StereoOrthoEnable (0x703564f6)
StereoNotSupported (0x709aa171)
ModesetWarning (0x70969bb0)
StereoFirstTime (0x70af6400)
StereoRefreshRate (0x70ded3c0)
GameConfigs (0x704a905a)
CompareEyes (0x70729e58)
CompareFrom (0x70efb726)
StereoImageType (0x7097906c)
SnapShotQuality (0x7004e7a6)
NoLockSubstitute (0x7005ad16)
PushbufSubstituteSize (0x7054fbf8)
DiscardHotkeys (0x70175566)
StereoLCDPatternType (0x707cfb97)
GlassesSwitchDelay (0x70057bb6)
Valid values appear to be between 5 <= GlassesSwitchDelay < 95
StartZBit (0x7044d7a6)
DisableOnOutOfMemory (0x70c71508)
StereoWindowedEnable (0x709b3484)
AllowNonExclusiveStereo (0x702c7709)
Rhwinf (0x706e1913 / 0x70cc286a / 0x70a3fee6)
Rhwscr (0x70a4995c / 0x7030b071 / 0x70b57ed1)
Zinf (0x70fc13ad)
Zscr (0x707f0e69)
StereoCutoffDepthNear (0x7050e011 / 0x704ef483 / 0x7031de06)
StereoCutoffDepthFar (0x70add220)
EnableCE (0x702b8c95)
MediaPlayer (0x70a8fc7f)
StereoDX9 (0x70d10d2b)
StereoMsgVerticalOffset (0x70160ebf)
StereoEasyZCheck (0x70b6d6ed)
StereoStrictLSCheck (0x709bc378)
StereoDisableAsync (0x70de5533)
EnablePartialStereoBlit (0x7096eced)
StereoNoDepthOverride (0x709dea62)
StereoShaderMatrixCheck (0x7044f8fb)
StereoLogShaders (0x7052bdd0)
StereoEpsilon (0x70e5a749)
DelayedStereoDesktop (0x7042eef1)
DX10VSCBNumber (0x70f8e408 / 0x70f64a32 )
DX10DSCBNumber (0x70092d4a)
StereoMiscFlags (0x70ccb5f0)
StereoHiddenProfile (0x70e46f20)
StereoLinkDll (0x70e46f2a) - text
EnableStereoCursor (0x70e46f2b)
CreateStereoDTAfterPresentNum (0x70a7fc7f)
Date_Rel (0x705fafec) - text
May contain the release date in the form YYYY-MM-DD 00:00:00
Game (0x70c8d48e) - text
Style (0x709cc5e0) - text
Publisher (0x706c7030) - text
Developer (0x703c4026) - text
API (0x70b5603f) - text
Usually contains "D3D"
Value (0x7049c7ec)
Compat (0x7051e5f5) - text
Appears to set some form of compatibility mode, possibly to select older defaults?
Default value: "1000"
PF_Issues (0x704cde5a) - text
Comma separated list of letters corresponding to the following issues listed in the green text:
A: "Incorrect 3D object placement"
B: "Text/Objects are small and difficult to use"
C: "Objects clipped at sides of monitor"
D: "Incorrect clipping of subviews"
E: "Mixed 2D and 3D objects in Pop-up or HUD"
F: "Gunsight or Pointer is 2D object"
G: "Issues with setup screens with stereo on"
H: "Text highlight for 3D objects is at incorrect depth"
I: "Bright colors on dark background produce ghosting"
J: "Excessive use of 2D makes stereo look flat"
P1SH0 (0x70998683) - text
V1SH0 (0x70e6a3cf) - text
PSH0 (0x7046516e) - text
VSH0 (0x708b7af8) - text
VSH1 (0x708b7af9) - text
VSH2 (0x708b7afa) - text
VSH3 (0x708b7afb) - text
VSH4 (0x708b7afc) - text
VSH5 (0x708b7afd) - text
VSH6 (0x708b7afe) - text
VSH7 (0x708b7aff) - text
VSH8 (0x708b7b00) - text
VSH9 (0x708b7b01) - text
VSH10 (0x708b7b02) - text
Registry Settings
These are settings discovered in the 3D Vision driver that are not listed in the profile table, meaning they can only be set via the registry or (in some cases) control panel. Other settings on this page may (or may not) also be placed in the registry.
On a 64bit OS these settings are under HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\NVIDIA Corporation\Global\Stereo3D
This section is incomplete.
MonitorSizeOverride
Overrides MonitorSize, but is not reset constantly making it a superior option to depth hacks.
DrsEnable
Enables the use of driver profiles.
0x1800babe
That's not a hex value - that's a literal name of a possible registry key, including the "0x".
StereoAdvancedHKConfig
StereoFullHKConfig
StereoCompatibility
EnablePersistentStereoDesktop
EnableWindowedMode
StereoIROutput
StereoFlywheelCycleState
StereoFlywheelCycle
StereoVBIOverride
ContrastOverride
MultiheadMode
SOLPerf
EnableAPILog
EnableHDMICheckerboard
ContrastOverrideLog
StereoKiosk
DisablePatternWindowedMode
StereoForcePairFlip
__S
SDStereoType
StereoAnaglyphType
StereoDisabled
HDMIBroadcast
Broadcast3way
IGBroadcast
SLIOverride
UseCE
ResourceTracking
EnableIE9HTML5
IE9HTML5Width
IE9HTML5Height
IE9HTML5Layout
More Registry Settings
On a 64bit OS these settings are under HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\NVIDIA Corporation\Global\Stereo3DPersistent