Difference between revisions of "User:DarkStarSword"

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(Created page with "== Lesson 0 == 700px")
 
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[[File:TheBall - 2014-08-31 - 230320.0.jpg|700px]]
 
[[File:TheBall - 2014-08-31 - 230320.0.jpg|700px]]
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 +
== Lesson 1 ==
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 +
This pixel shader changes the appearance of the flare on the main menu, but disabling it does not remove it o_O
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<nowiki>//
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// Generated by Microsoft (R) HLSL Shader Compiler 9.27.952.3022
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//
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// Parameters:
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//
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//  sampler2D Texture2D_0;
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//  float UniformPixelScalar_7;
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//  float4 UniformPixelVector_0;
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//  float4 UniformPixelVector_3;
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//  float4 UniformPixelVector_4;
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//  float4 UniformPixelVector_5;
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//  float4 UniformPixelVector_6;
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//
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//
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// Registers:
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//
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//  Name                Reg  Size
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//  -------------------- ----- ----
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//  UniformPixelVector_0 c0      1
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//  UniformPixelVector_3 c4      1
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//  UniformPixelVector_4 c5      1
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//  UniformPixelVector_5 c6      1
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//  UniformPixelVector_6 c7      1
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//  UniformPixelScalar_7 c8      1
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//  Texture2D_0          s0      1
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//
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    ps_3_0
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    def c1, 0.5, 1, -0.5, 0
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    def c2, 3, 0, 0, 0
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    dcl_texcoord v0.xy
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    dcl_texcoord1 v1
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    dcl_texcoord2 v2.y
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    dcl_texcoord4 v3.w
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    dcl_2d s0
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    add r0.xy, c1.z, v0
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    mov r0.w, c1.w
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    dp2add r1.x, c5, r0, r0.w
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    dp2add r1.y, c6, r0, r0.w
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    add r0.xy, r1, c1.x
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    texld r0, r0, s0
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    mad_sat r0.y, v2.y, -c1.x, c1.y
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    mul r0.yzw, r0.y, v1.xxyz
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    mul r0.yzw, r0, v1.w
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    mul_sat r0.xyz, r0.yzww, r0.x
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    mul r1.xyz, r0, c4
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    mad r0.xyz, c4, -r0, r0
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    mad r0.xyz, c8.x, r0, r1
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    mul r0.xyz, r0, c4.w
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    mul r0.xyz, r0, c7
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    mov r1.x, c2.x
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    mad_pp r0.xyz, r0, r1.x, c0
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    mul_pp oC0.xyz, r0, v3.w
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    mov oC0.w, c1.w
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 +
// approximately 21 instruction slots used (1 texture, 20 arithmetic)</nowiki>

Revision as of 05:31, 31 August 2014

Lesson 0

TheBall - 2014-08-31 - 230320.0.jpg

Lesson 1

This pixel shader changes the appearance of the flare on the main menu, but disabling it does not remove it o_O

//
// Generated by Microsoft (R) HLSL Shader Compiler 9.27.952.3022
//
// Parameters:
//
//   sampler2D Texture2D_0;
//   float UniformPixelScalar_7;
//   float4 UniformPixelVector_0;
//   float4 UniformPixelVector_3;
//   float4 UniformPixelVector_4;
//   float4 UniformPixelVector_5;
//   float4 UniformPixelVector_6;
//
//
// Registers:
//
//   Name                 Reg   Size
//   -------------------- ----- ----
//   UniformPixelVector_0 c0       1
//   UniformPixelVector_3 c4       1
//   UniformPixelVector_4 c5       1
//   UniformPixelVector_5 c6       1
//   UniformPixelVector_6 c7       1
//   UniformPixelScalar_7 c8       1
//   Texture2D_0          s0       1
//

    ps_3_0
    def c1, 0.5, 1, -0.5, 0
    def c2, 3, 0, 0, 0
    dcl_texcoord v0.xy
    dcl_texcoord1 v1
    dcl_texcoord2 v2.y
    dcl_texcoord4 v3.w
    dcl_2d s0
    add r0.xy, c1.z, v0
    mov r0.w, c1.w
    dp2add r1.x, c5, r0, r0.w
    dp2add r1.y, c6, r0, r0.w
    add r0.xy, r1, c1.x
    texld r0, r0, s0
    mad_sat r0.y, v2.y, -c1.x, c1.y
    mul r0.yzw, r0.y, v1.xxyz
    mul r0.yzw, r0, v1.w
    mul_sat r0.xyz, r0.yzww, r0.x
    mul r1.xyz, r0, c4
    mad r0.xyz, c4, -r0, r0
    mad r0.xyz, c8.x, r0, r1
    mul r0.xyz, r0, c4.w
    mul r0.xyz, r0, c7
    mov r1.x, c2.x
    mad_pp r0.xyz, r0, r1.x, c0
    mul_pp oC0.xyz, r0, v3.w
    mov oC0.w, c1.w

// approximately 21 instruction slots used (1 texture, 20 arithmetic)