Difference between revisions of "User:DarkStarSword"
From Bo3b's School for Shaderhackers
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[[File:TheBall - 2014-08-31 - 230320.0.jpg|700px]] | [[File:TheBall - 2014-08-31 - 230320.0.jpg|700px]] | ||
+ | |||
+ | == Lesson 1 == | ||
+ | |||
+ | This pixel shader changes the appearance of the flare on the main menu, but disabling it does not remove it o_O | ||
+ | <nowiki>// | ||
+ | // Generated by Microsoft (R) HLSL Shader Compiler 9.27.952.3022 | ||
+ | // | ||
+ | // Parameters: | ||
+ | // | ||
+ | // sampler2D Texture2D_0; | ||
+ | // float UniformPixelScalar_7; | ||
+ | // float4 UniformPixelVector_0; | ||
+ | // float4 UniformPixelVector_3; | ||
+ | // float4 UniformPixelVector_4; | ||
+ | // float4 UniformPixelVector_5; | ||
+ | // float4 UniformPixelVector_6; | ||
+ | // | ||
+ | // | ||
+ | // Registers: | ||
+ | // | ||
+ | // Name Reg Size | ||
+ | // -------------------- ----- ---- | ||
+ | // UniformPixelVector_0 c0 1 | ||
+ | // UniformPixelVector_3 c4 1 | ||
+ | // UniformPixelVector_4 c5 1 | ||
+ | // UniformPixelVector_5 c6 1 | ||
+ | // UniformPixelVector_6 c7 1 | ||
+ | // UniformPixelScalar_7 c8 1 | ||
+ | // Texture2D_0 s0 1 | ||
+ | // | ||
+ | |||
+ | ps_3_0 | ||
+ | def c1, 0.5, 1, -0.5, 0 | ||
+ | def c2, 3, 0, 0, 0 | ||
+ | dcl_texcoord v0.xy | ||
+ | dcl_texcoord1 v1 | ||
+ | dcl_texcoord2 v2.y | ||
+ | dcl_texcoord4 v3.w | ||
+ | dcl_2d s0 | ||
+ | add r0.xy, c1.z, v0 | ||
+ | mov r0.w, c1.w | ||
+ | dp2add r1.x, c5, r0, r0.w | ||
+ | dp2add r1.y, c6, r0, r0.w | ||
+ | add r0.xy, r1, c1.x | ||
+ | texld r0, r0, s0 | ||
+ | mad_sat r0.y, v2.y, -c1.x, c1.y | ||
+ | mul r0.yzw, r0.y, v1.xxyz | ||
+ | mul r0.yzw, r0, v1.w | ||
+ | mul_sat r0.xyz, r0.yzww, r0.x | ||
+ | mul r1.xyz, r0, c4 | ||
+ | mad r0.xyz, c4, -r0, r0 | ||
+ | mad r0.xyz, c8.x, r0, r1 | ||
+ | mul r0.xyz, r0, c4.w | ||
+ | mul r0.xyz, r0, c7 | ||
+ | mov r1.x, c2.x | ||
+ | mad_pp r0.xyz, r0, r1.x, c0 | ||
+ | mul_pp oC0.xyz, r0, v3.w | ||
+ | mov oC0.w, c1.w | ||
+ | |||
+ | // approximately 21 instruction slots used (1 texture, 20 arithmetic)</nowiki> |
Revision as of 05:31, 31 August 2014
Lesson 0
Lesson 1
This pixel shader changes the appearance of the flare on the main menu, but disabling it does not remove it o_O
// // Generated by Microsoft (R) HLSL Shader Compiler 9.27.952.3022 // // Parameters: // // sampler2D Texture2D_0; // float UniformPixelScalar_7; // float4 UniformPixelVector_0; // float4 UniformPixelVector_3; // float4 UniformPixelVector_4; // float4 UniformPixelVector_5; // float4 UniformPixelVector_6; // // // Registers: // // Name Reg Size // -------------------- ----- ---- // UniformPixelVector_0 c0 1 // UniformPixelVector_3 c4 1 // UniformPixelVector_4 c5 1 // UniformPixelVector_5 c6 1 // UniformPixelVector_6 c7 1 // UniformPixelScalar_7 c8 1 // Texture2D_0 s0 1 // ps_3_0 def c1, 0.5, 1, -0.5, 0 def c2, 3, 0, 0, 0 dcl_texcoord v0.xy dcl_texcoord1 v1 dcl_texcoord2 v2.y dcl_texcoord4 v3.w dcl_2d s0 add r0.xy, c1.z, v0 mov r0.w, c1.w dp2add r1.x, c5, r0, r0.w dp2add r1.y, c6, r0, r0.w add r0.xy, r1, c1.x texld r0, r0, s0 mad_sat r0.y, v2.y, -c1.x, c1.y mul r0.yzw, r0.y, v1.xxyz mul r0.yzw, r0, v1.w mul_sat r0.xyz, r0.yzww, r0.x mul r1.xyz, r0, c4 mad r0.xyz, c4, -r0, r0 mad r0.xyz, c8.x, r0, r1 mul r0.xyz, r0, c4.w mul r0.xyz, r0, c7 mov r1.x, c2.x mad_pp r0.xyz, r0, r1.x, c0 mul_pp oC0.xyz, r0, v3.w mov oC0.w, c1.w // approximately 21 instruction slots used (1 texture, 20 arithmetic)