Difference between revisions of "User:T L T"
From Bo3b's School for Shaderhackers
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// approximately 3 instruction slots used (1 texture, 2 arithmetic) | // approximately 3 instruction slots used (1 texture, 2 arithmetic) | ||
</nowiki> | </nowiki> | ||
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| + | <br> | ||
| + | |||
| + | ==Lesson 2== | ||
| + | |||
| + | Before | ||
| + | |||
| + | [[File:TheBall03.jpg|700px]] | ||
| + | |||
| + | |||
| + | After | ||
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| + | [[File:TheBall04.jpg|700px]] | ||
Revision as of 02:47, 21 September 2015
Contents
Lesson 0
Lesson 0.5
Lesson 1
//
// Generated by Microsoft (R) HLSL Shader Compiler 9.27.952.3022
//
// Parameters:
//
// float4 TextureComponentReplicateAlpha;
// sampler2D _Texture;
//
//
// Registers:
//
// Name Reg Size
// ------------------------------ ----- ----
// TextureComponentReplicateAlpha c0 1
// _Texture s0 1
//
ps_3_0
dcl_texcoord v0.xy
dcl_texcoord1 v1
dcl_2d s0
texld r0, v0, s0
dp4 r0.w, r0, c0
mul oC0, r0, v1
// approximately 3 instruction slots used (1 texture, 2 arithmetic)
Lesson 2
Before
After