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Lesson 0

TheBall01 99.jpg

Lesson 1

// The Ball- This shader controls DOF
// Generated by Microsoft (R) HLSL Shader Compiler 9.27.952.3022
//
// Parameters:
//
//   float4 SampleOffsets[2];
//
//
// Registers:
//
//   Name          Reg   Size
//   ------------- ----- ----
//   SampleOffsets c6       2
//

    vs_3_0
    dcl_position v0
    dcl_texcoord v1
    dcl_texcoord o0
    dcl_texcoord1 o1
    dcl_position o2
    add o0, c6, v1.xyyx
    add o1, c7, v1.xyyx
    mov o2, v0

// approximately 3 instruction slots used


Lesson 2

Before: TheBall01 4ever.jpg

After: TheBall02 4ever.jpg

Lesson 3

//PS A977E84A
    ps_3_0
    def c1, 0.5, 1, -0.5, 0
    def c2, 3, 0, 0, 0
def c200, 0, 1, 0.0625, 0	// x=0 for comparison to Const1
    dcl_texcoord v0.xy
    dcl_texcoord1 v1
    dcl_texcoord2 v2.y
    dcl_texcoord4 v3.w
    dcl_2d s0
    add r0.xy, c1.z, v0
    mov r0.w, c1.w
    dp2add r1.x, c5, r0, r0.w
    dp2add r1.y, c6, r0, r0.w
    add r0.xy, r1, c1.x
    texld r0, r0, s0
    mad_sat r0.y, v2.y, -c1.x, c1.y
    mul r0.yzw, r0.y, v1.xxyz
    mul r0.yzw, r0, v1.w
    mul_sat r0.xyz, r0.yzww, r0.x
    mul r1.xyz, r0, c4
    mad r0.xyz, c4, -r0, r0
    mad r0.xyz, c8.x, r0, r1
    mul r0.xyz, r0, c4.w
    mul r0.xyz, r0, c7
    mov r1.x, c2.x
    mad_pp r0.xyz, r0, r1.x, c0
    mul_pp oC0.xyz, r0, v3.w
    mov oC0.w, c1.w
mov r30.x, c220.x
if_eq r30.x, c200.x
	mov oC0.xyzw, c200.ywyw //if button is held, change color
endif


TheBall03 4ever.jpg

Lesson 4

[General]
UseRenderedShaders=true
DumpAll=false
DefVSConst1 = 220  		
DefPSConst1 = 220
PresetsKeysList = 1;2;

[KEY1]
;'Q' key (toggles bloom)
Key = 81
Presets = 1;2;
Type = 1

[PRES1]
Const1 = 0x3f800000

[PRES2]
Const1 = 0x00000000
UseByDef=True

[KEY2]
;'U' key (toggles fog)
Key = 81
Presets = 3;4;
Type = 1

[PRES3]
Const2 = 0x3f800000

[PRES4]
Const2 = 0x00000000
UseByDef=True


Lesson 5

fixed water reflection:
TheBall05 4ever.jpg

Lesson 6

fixed oil pool:
TheBall06 4ever.jpg