User:Eroc remag
From Bo3b's School for Shaderhackers
Revision as of 01:47, 8 December 2014 by Eroc remag (Talk | contribs)
DX9Settings.ini [General] UseRenderedShaders=true DumpAll=false // Constant registers that will arrive in Vertex and Pixel Shaders, as c220 DefVSConst1 = 220 DefPSConst1 = 220 // The PresetKeysList specifies which KEYs will be used. // Multiple keys lists are supported. // Note that the KEY sections are in hexadecimal PresetsKeysList = 1;2; // Type=1 is toggle, Type=2 is momentary. [KEY1] //Numpad 0 Key = 96 Presets = 1;2; Type = 1 // Constants that will be sent to every shader through constant register c220. // The Const1 tells us that we'll need to use c220.x to compare against these // values. Const2 would be seen as c220.y. // 0x3f800000 is 1.0 in floating point hex, 0x00000000 is 0.0 in hex // UseByDef specifies which constant is the default starting value. [PRES1] Const2 = 0x3f800000 UseByDef=True [PRES2] Const2 = 0x00000000 [KEY2] //Numpad 9 Key = 105 Presets = 3;4; Type = 1 [PRES3] Const2 = 0x3f000000 UseByDef=True [PRES4] Const2 = 0x3e800000