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Lesson 0

TheBall01 50.jpg

Lesson 1

//
// Generated by Microsoft (R) HLSL Shader Compiler 9.27.952.3022
//
// Parameters:
//
//   float BloomScale;
//   float4 MinMaxBlurClamp;
//   float4 MinZ_MaxZRatio;
//   float4 PackedParameters;
//   sampler2D SmallSceneColorTexture;
//
//
// Registers:
//
//   Name                   Reg   Size
//   ---------------------- ----- ----
//   BloomScale             c0       1
//   MinZ_MaxZRatio         c2       1
//   PackedParameters       c4       1
//   MinMaxBlurClamp        c5       1
//   SmallSceneColorTexture s0       1
//

    ps_3_0
    def c1, -1, 0.5, 0.25, -9.99999997e-007
    def c3, 0, 0, 0, 0
    dcl_texcoord v0
    dcl_texcoord1 v1
    dcl_2d s0
    texld_pp r0, v0.wzzw, s0
    max_pp r1.x, r0.y, r0.z
    max_pp r2.x, r0.x, r1.x
    add_pp r1.x, r2.x, c1.x
    mul_sat_pp r1.x, r1.x, c1.y
    mul_pp r1.xyz, r0, r1.x
    texld_pp r2, v0, s0
    max_pp r1.w, r2.y, r2.z
    max_pp r3.x, r2.x, r1.w
    add_pp r1.w, r3.x, c1.x
    mul_sat_pp r1.w, r1.w, c1.y
    mad_pp r1.xyz, r2, r1.w, r1
    texld_pp r3, v1, s0
    max_pp r1.w, r3.y, r3.z
    max_pp r4.x, r3.x, r1.w
    add_pp r1.w, r4.x, c1.x
    mul_sat_pp r1.w, r1.w, c1.y
    mad_pp r1.xyz, r3, r1.w, r1
    texld_pp r4, v1.wzzw, s0
    max_pp r1.w, r4.y, r4.z
    max_pp r5.x, r4.x, r1.w
    add_pp r1.w, r5.x, c1.x
    mul_sat_pp r1.w, r1.w, c1.y
    mad_pp r1.xyz, r4, r1.w, r1
    mul_pp r1.xyz, r1, c0.x
    mul_pp r1.xyz, r1, c1.z
    mad r1.w, r2.w, c2.z, -c2.w
    rcp_pp r2.w, r1.w
    mad r1.w, r0.w, c2.z, -c2.w
    rcp_pp r0.w, r1.w
    add_pp r0, r0, r2
    mad r1.w, r3.w, c2.z, -c2.w
    rcp_pp r3.w, r1.w
    add_pp r0, r0, r3
    mad r1.w, r4.w, c2.z, -c2.w
    rcp_pp r4.w, r1.w
    add_pp r0, r0, r4
    mov r2.z, c1.z
    mad_pp r0.w, r0.w, r2.z, -c4.x
    mul_pp r0.xyz, r0, c1.z
    cmp_pp r1.w, r0.w, c5.y, c5.x
    mul_sat_pp r0.w, r0_abs.w, c4.y
    add r2.x, r0.w, c1.w
    pow_pp r2.y, r0.w, c4.z
    cmp_pp r0.w, r2.x, r2.y, c3.x
    min_pp r2.w, r0.w, r1.w
    mad_pp r2.xyz, r2.w, r0, r1
    mul oC0, r2, c1.z

// approximately 50 instruction slots used (4 texture, 46 arithmetic)
 


Lesson 2

TheBall02 50.jpg

TheBall03 50.jpg