Driver Profile Settings
This page is a work in progress - feel free to expand it with extra knowledge, before & after screenshots, etc.
Contents
- 1 Tools
- 2 NVIDIA Inspector Custom Stereo Settings Names
- 3 Important note about encoding of "Internal" Settings
- 4 Notes on settings with multiple IDs
- 5 StereoProfile (AKA The Mystery Stereo Setting) 0x701EB457
- 6 Notable Settings
- 6.1 StereoTextureEnable (0x70edb381 / 0x70e1518c / 0x70c0125e)
- 6.2 StereoUseMatrix (0x70e34a78)
- 6.3 StereoFlagsDX10 (0x702442fc)
- 6.4 StereoCutoff (0x709a1ddf / 0x704fcf5c / 0x7053569a)
- 6.5 StereoCutoffDepthNear (0x7050e011 / 0x704ef483 / 0x7031de06)
- 6.6 StereoCutoffDepthFar (0x70add220)
- 6.7 GameSpecific0 (0x702244b7)
- 6.8 DX10VSCBNumber (0x70f8e408 / 0x70f64a32)
- 6.9 DX10DSCBNumber (0x70092d4a)
- 7 More Settings
- 8 Compatibility Mode Settings
- 9 VR Direct Settings
- 10 Laser Sight Settings
- 10.1 LaserSightEnabled (0x7054837a)
- 10.2 LaserXAdjust (0x7057e831)
- 10.3 LaserYAdjust (0x70225308)
- 10.4 LaserZAdjust (0x7014fca2)
- 10.5 LaserSightProperty (0x7032243a)
- 10.6 LaserSightTrigger (0x70031b88)
- 10.7 InGameLaserSight (0x7064f0c2 / 0x70dd2585 / 0x70e7adad)
- 10.8 InGameLaserSightDX9States (0x706139ad)
- 10.9 LaserSight (0x7058b6e1 / 0x7031a2e7 / 0x7045b752)
- 10.10 LaserSightFile (0x707ac50d)
- 10.11 LaserSightIndex (0x70da83c6)
- 10.12 StereoLaserSightMaxCount (0x70bc864d)
- 10.13 StereoLaserSightCount (0x70077042)
- 10.14 Laser Sight Key Bindings
- 11 Misc Key Bindings
- 11.1 StereoToggle (0x70d76b8b)
- 11.2 StereoSeparationAdjustLess (0x705d1e02)
- 11.3 StereoSeparationAdjustMore (0x70ab8d32)
- 11.4 StereoConvergenceAdjustLess (0x70d4add7)
- 11.5 StereoConvergenceAdjustMore (0x701ed576)
- 11.6 SaveStereoImage (0x70121853)
- 11.7 WriteConfig (0x700498b3)
- 11.8 DeleteConfig (0x70c73ba2)
- 11.9 GammaAdjustMore (0x703f4521)
- 11.10 GammaAdjustLess (0x70e8420c)
- 11.11 StereoVerticalAdjustMore (0x7087fe61)
- 11.12 StereoVerticalAdjustLess (0x703acfc6)
- 11.13 StereoHorizontalAdjustMore (0x70062f07)
- 11.14 StereoHorizontalAdjustLess (0x70871a39)
- 11.15 ToggleAutoConvergence (0x70085de3)
- 11.16 ToggleAutoConvergenceRestore (0x703bc51e)
- 11.17 RHWAtScreenMore (0x7066a22e)
- 11.18 RHWAtScreenLess (0x709139ad)
- 11.19 RHWLessAtScreenMore (0x704e4bca)
- 11.20 RHWLessAtScreenLess (0x70b378a1)
- 11.21 CutoffNearDepthLess (0x70d1bdb5)
- 11.22 CutoffNearDepthMore (0x7020c991)
- 11.23 CutoffFarDepthLess (0x704c9a46)
- 11.24 CutoffFarDepthMore (0x70fbc04d)
- 11.25 CutoffStepLess (0x704b45c7)
- 11.26 CutoffStepMore (0x700f2971)
- 11.27 GlassesDelayPlus (0x701fc5b4)
- 11.28 GlassesDelayMinus (0x70b8a743)
- 12 Unidentified Settings
- 12.1 Time (0x70ad05c8)
- 12.2 RunTimeName (0x701a8be4) - text
- 12.3 EnableConsumerStereoSupport (0x70cb9168)
- 12.4 StereoViewer (0x704915a1)
- 12.5 StereoViewerType (0x708f9ef7)
- 12.6 ShowAllViewerTypes (0x708e5cb4)
- 12.7 StereoAdjustEnable (0x70538ab1)
- 12.8 StereoDisableTnL (0x70633bd9)
- 12.9 StereoTransformationType (0x70c27e3c)
- 12.10 StereoSeparation (0x70933c00)
- 12.11 StereoSeparationStep (0x7082555b)
- 12.12 StereoConvergenceMultiplier (0x70efbb5b)
- 12.13 RHW2DDetectionMin (0x7029432b)
- 12.14 RHWGreaterAtScreen (0x702c861a)
- 12.15 RHWEqualAtScreen (0x70ab2e09)
- 12.16 RHWLessAtScreen (0x70381472)
- 12.17 AutoConvergence (0x702a0ab2)
- 12.18 AutoConvergenceAdjustPace (0x70bf3c6b)
- 12.19 StereoToggleMode (0x70d76b8c)
- 12.20 StereoSuggestSettings (0x706315af)
- 12.21 StereoUnsuggestSettings (0x7017861c)
- 12.22 FavorSZ (0x705faed7)
- 12.23 StereoPointer (0x70364596)
- 12.24 FrustumAdjustMode (0x70a1411a / 0x70ed1da7 / 0x70f475a0)
- 12.25 MonitorSize (0x7086ebe9)
- 12.26 MaxMonitorSize (0x7032022c)
- 12.27 MaxVertexCount (0x709e4a94)
- 12.28 PartialClearMode (0x709794cc)
- 12.29 StereoRefreshDefaultOn (0x702ba385)
- 12.30 MixedTnL (0x70bd11e0)
- 12.31 StereoGamma (0x70c8b5d1)
- 12.32 LineCodeColor (0x70dc4a12)
- 12.33 LeftAnaglyphFilter (0x70d51cd1)
- 12.34 RightAnaglyphFilter (0x70f4a930)
- 12.35 InterleavePattern0 (0x70b1c8cc)
- 12.36 InterleavePattern1 (0x7091a772)
- 12.37 StereoForceVSync (0x70aae185)
- 12.38 StereoColorKey (0x70e5773b)
- 12.39 ZDirection (0x70b17872)
- 12.40 StereoCompatibility (0x70a2000e)
- 12.41 LeftColorFilter0 (0x70ac6888)
- 12.42 LeftColorFilter1 (0x7090b6ca)
- 12.43 RightColorFilter0 (0x70b9a2f7)
- 12.44 RightColorFilter1 (0x70aca0cc)
- 12.45 SharpVPI (0x706e0041)
- 12.46 StereoMode (0x701baa09)
- 12.47 Watchdog (0x700a5654)
- 12.48 StereoOSDEnable (0x70f455aa)
- 12.49 StereoOrthoEnable (0x703564f6)
- 12.50 StereoNotSupported (0x709aa171)
- 12.51 ModesetWarning (0x70969bb0)
- 12.52 StereoFirstTime (0x70af6400)
- 12.53 StereoRefreshRate (0x70ded3c0)
- 12.54 GameConfigs (0x704a905a)
- 12.55 CompareEyes (0x70729e58)
- 12.56 CompareFrom (0x70efb726)
- 12.57 StereoImageType (0x7097906c)
- 12.58 SnapShotQuality (0x7004e7a6)
- 12.59 NoLockSubstitute (0x7005ad16)
- 12.60 PushbufSubstituteSize (0x7054fbf8)
- 12.61 DiscardHotkeys (0x70175566)
- 12.62 StereoLCDPatternType (0x707cfb97)
- 12.63 GlassesSwitchDelay (0x70057bb6)
- 12.64 StartZBit (0x7044d7a6)
- 12.65 DisableOnOutOfMemory (0x70c71508)
- 12.66 StereoWindowedEnable (0x709b3484)
- 12.67 AllowNonExclusiveStereo (0x702c7709)
- 12.68 Rhwinf (0x706e1913 / 0x70cc286a / 0x70a3fee6)
- 12.69 Rhwscr (0x70a4995c / 0x7030b071 / 0x70b57ed1)
- 12.70 Zinf (0x70fc13ad)
- 12.71 Zscr (0x707f0e69)
- 12.72 EnableCE (0x702b8c95)
- 12.73 MediaPlayer (0x70a8fc7f)
- 12.74 StereoDX9 (0x70d10d2b)
- 12.75 StereoMsgVerticalOffset (0x70160ebf)
- 12.76 StereoEasyZCheck (0x70b6d6ed)
- 12.77 StereoStrictLSCheck (0x709bc378)
- 12.78 StereoDisableAsync (0x70de5533)
- 12.79 EnablePartialStereoBlit (0x7096eced)
- 12.80 StereoNoDepthOverride (0x709dea62)
- 12.81 StereoShaderMatrixCheck (0x7044f8fb)
- 12.82 StereoLogShaders (0x7052bdd0)
- 12.83 StereoEpsilon (0x70e5a749)
- 12.84 DelayedStereoDesktop (0x7042eef1)
- 12.85 StereoMiscFlags (0x70ccb5f0)
- 12.86 StereoHiddenProfile (0x70e46f20)
- 12.87 StereoLinkDll (0x70e46f2a) - text
- 12.88 EnableStereoCursor (0x70e46f2b)
- 12.89 CreateStereoDTAfterPresentNum (0x70a7fc7f)
- 12.90 Date_Rel (0x705fafec) - text
- 12.91 Game (0x70c8d48e) - text
- 12.92 Style (0x709cc5e0) - text
- 12.93 Publisher (0x706c7030) - text
- 12.94 Developer (0x703c4026) - text
- 12.95 API (0x70b5603f) - text
- 12.96 Value (0x7049c7ec)
- 12.97 P1SH0 (0x70998683) - text
- 12.98 V1SH0 (0x70e6a3cf) - text
- 12.99 PSH0 (0x7046516e) - text
- 12.100 VSH0 (0x708b7af8) - text
- 12.101 VSH1 (0x708b7af9) - text
- 12.102 VSH2 (0x708b7afa) - text
- 12.103 VSH3 (0x708b7afb) - text
- 12.104 VSH4 (0x708b7afc) - text
- 12.105 VSH5 (0x708b7afd) - text
- 12.106 VSH6 (0x708b7afe) - text
- 12.107 VSH7 (0x708b7aff) - text
- 12.108 VSH8 (0x708b7b00) - text
- 12.109 VSH9 (0x708b7b01) - text
- 12.110 VSH10 (0x708b7b02) - text
- 13 Registry Settings
- 13.1 MonitorSizeOverride
- 13.2 DrsEnable
- 13.3 0x1800babe
- 13.4 StereoAdvancedHKConfig
- 13.5 StereoFullHKConfig
- 13.6 StereoCompatibility
- 13.7 EnablePersistentStereoDesktop
- 13.8 EnableWindowedMode
- 13.9 StereoIROutput
- 13.10 StereoFlywheelCycleState
- 13.11 StereoFlywheelCycle
- 13.12 StereoVBIOverride
- 13.13 ContrastOverride
- 13.14 MultiheadMode
- 13.15 SOLPerf
- 13.16 EnableAPILog
- 13.17 EnableHDMICheckerboard
- 13.18 ContrastOverrideLog
- 13.19 StereoKiosk
- 13.20 DisablePatternWindowedMode
- 13.21 StereoForcePairFlip
- 13.22 __S
- 13.23 SDStereoType
- 13.24 StereoAnaglyphType
- 13.25 StereoDisabled
- 13.26 HDMIBroadcast
- 13.27 Broadcast3way
- 13.28 IGBroadcast
- 13.29 SLIOverride
- 13.30 UseCE
- 13.31 ResourceTracking
- 13.32 EnableIE9HTML5
- 13.33 IE9HTML5Width
- 13.34 IE9HTML5Height
- 13.35 IE9HTML5Layout
- 14 More Registry Settings
Tools
The recommended tool for working with profiles is NVIDIA Profile Inspector 2.1.2.12 or later due to its ability to decrypt internal settings.
Latest continuous integration build
Forum thread (note that the download linked from here does not yet support decrypting internal settings)
3DMigoto 1.2.50 now has built in support for working with driver profiles, including decrypting and logging the current profile in d3d11_log.txt, and making any changes necessary when the game is launched.
Obsolete tools:
NVIDIA Profile Inspector 2.1.2.6 or older
NVIDIA Inspector 1.9.7.5 or older (English mirror)
NVIDIA Inspector Custom Stereo Settings Names
NVIDIA Inspector (old versions): Download this CustomSettingNames_en-EN.xml file to replace the one from NVIDIA Inspector, which will add all the settings listed on this page to the Stereo category.
NVIDIA Profile Inspector: This program automatically decodes most setting names (you may need to select "Show unknown settings from NVIDIA predefined profiles" to see them) Edit: This no longer works as recent drivers have removed the DLLs that the tool relied on to find the stereo settings names. There are some exceptions - most notably the all important StereoProfile setting is missing. You can use the XML file linked above, but name it 'CustomSettingNames.xml' (i.e. remove the '_en-EN').
Important note about encoding of "Internal" Settings
Some profiles are shipped with the internal settings flag set on certain settings. These show up with "InternalSettingFlag=V0" in Geforce Profile Manager, but there is no easy way to distinguish them in NVIDIA Inspector. These settings are encrypted and the values read out with these tools will not match any of the documentation here. Further, if they are written back with NVIDIA Inspector, the flag will be cleared and they will become corrupt. Geforce Profile Manager allows them to be written back with the flag intact avoiding the corruption, but still does not help understand them.
A script to decipher these values from Geforce Profile Manager is available: here
NVIDIA Profile Inspector 2.1.2.7 or later can correctly decode these, and is now the recommended tool for working with driver profiles. Version 2.1.2.7 Latest build
3DMigoto 1.2.50 and later includes support for logging and updating driver profiles, and correctly handles encrypted settings. The undocumented option [Logging] dump_all_profiles=1 can be used to have it decrypt and log every profile instead of just the ones relevant to the game being run.
Notes on settings with multiple IDs
Some settings on this page are listed with two or three IDs. This is not fully understood yet. Generally you should stick to the first value listed, but if a profile also lists the second or third value in this list it might be used in place of the first (however a given profile will only use a specific ID out of the second or third in the list).
The following settings have multiple IDs:
Name | Primary ID | 1st Alternate ID | 2nd Alternate ID |
---|---|---|---|
StereoConvergence | 0x708DB8C5 | 0x7077BACE | 0x7084807E |
LaserSight | 0x7058B6E1 | 0x7031A2E7 | 0x7045B752 |
FrustumAdjustMode | 0x70A1411A | 0x70ED1DA7 | 0x70F475A0 |
StereoTextureEnable | 0x70EDB381 | 0x70E1518C | 0x70C0125E |
Rhwinf | 0x706E1913 | 0x70CC286A | 0x70A3FEE6 |
Rhwscr | 0x70A4995C | 0x7030B071 | 0x70B57ED1 |
InGameLaserSight | 0x7064F0C2 | 0x70DD2585 | 0x70E7ADAD |
StereoCutoffDepthNear | 0x7050E011 | 0x704EF483 | 0x7031DE06 |
StereoCutoff | 0x709A1DDF | 0x704FCF5C | 0x7053569A |
DX10VSCBNumber | 0x70F8E408 | 0x70F64A32 |
StereoProfile (AKA The Mystery Stereo Setting) 0x701EB457
This setting is known to be very important to stereo profiles. We now know it's official name is STEREO_STEREOPROFILE, and will be referred to as "StereoProfile" in future releases of NVIDIA Profile Inspector.
Observations
- The mere existance of this setting on a DX9 profile will enable Stereo in windowed mode, regardless of the value.
- This setting is required to enable a lot of stereo related code in the driver.
- Certain other stereo settings (e.g. StereoTextureEnable) may be ignored without this setting.
- If this is missing in a profile, attempting to save the profile with Ctrl+F7 will not work, and will restore the default convergence instead. It has been noted that adding this setting to the base profile can solve this globally, but may cause the monitor to switch to stereo mode when using certain 2D applications (e.g. VS2015), which may be undesirable in some cases.
Bit Definitions
Missing | Not a stereo profile (Certain things will not work, including saving the profile via Ctrl+F7) |
0x00000000 | Not a stereo profile (Certain things will not work - need to confirm exactly what differs compared to missing) |
0x00000001 | Stereo profile (everything will work) |
0x2241AB21 | Encrypted, upgrade NVIDIA Profile Inspector |
Notable Settings
StereoTextureEnable (0x70edb381 / 0x70e1518c / 0x70c0125e)
- Controls the heuristics that determines which render targets & Z buffers are stereoised and which are not.
- Controls the heuristics that determines in what situations the stereo correction formula will be applied.
- Some bits are used for specific games.
Observations
- Setting this to all F's will turn a game into mono, suggesting that some high bits might filter out some render targets, rather than enabling them.
Bit Definitions
Contact DarkStarSword or Bo3b privately for a complete list of bit definitions for this setting.
Chiri determined a number of these (see this post)
0x00000001 | [ET] = Stereoize render target textures which are of size or exceeding the size of the backbuffer (and are not square). |
0x00000002 | [ESMT] = Stereoize all non square render target textures smaller then backbuffer. |
0x00000004 | [ESQT] = Stereoize sqare render target textures. |
0x00000008 | [DBBST] = ??? |
0x00000010 | [DBBS] = ??? |
Known Values
This only lists known values of games using the high bits (0x10000 and above), since the meaning of the low bits are all known. These high bits are believed to be for game specific quirks:
0x0001xxxx | MX vs. ATV Reflex, Prince of Persia - The Forgotten Sands, Prince of Persia(gameinterpreters_rd.exe) |
0x0002xxxx | Call of Duty: Modern Warfare 2, EverQuest II, F.E.A.R. 2: Project Origin, F.E.A.R. 2: Project Origin(Demo), Lost Planet: Colonies Edition, Serious Sam II, Vizerra Viewer |
0x0003xxxx | Time of Shadows |
0x0004xxxx | BioShock 2 |
0x0010xxxx | Kane & Lynch 2: Dog days, Need for Speed: World, R.U.S.E., Super Street Fighter IV |
0x0020xxxx | Tom Clancy's H.A.W.X. 2 |
0x00c0xxxx | Battlefield: Bad Company 2, BFBC2Game_dx10 |
0x0100xxxx | AngleLib |
0x0200xxxx | Ashes of the Singularity, F1 2015 DX12, Fable Legends, Sid Meier's Civilization VI |
0x0400xxxx | Rise of the Tomb Raider |
0x0800xxxx | Gears of War 4 |
0x2000xxxx | World of Tanks |
0x8000xxxx | Need for Speed: Shift, Resident Evil 5 |
Default Value
If not specified in a profile, the driver appears to use 0x23 as the default.
StereoUseMatrix (0x70e34a78)
- Able to automatically fix halo type issues in many games
Known Values
0x00000000 | Disabled (only vertex output position will be adjusted by the driver) |
0x00000001 | Enabled (other texcoord outputs based on the position will be adjusted by the driver) |
0x1945B570 | Encrypted, upgrade NVIDIA Profile Inspector |
StereoFlagsDX10 (0x702442fc)
- Able to resolve mono depth buffer issues in DirectX 11 games, such as Far Cry 4 and Ryse: Son of Rome.
Bit Definitions
0x00008000 | STEREO_COMPUTE_SAME_RESOURCES_AS_GRAPHICS - "stereorize the same resources as for graphics (do not mark all UAVs as stereorizable)" |
0x00004000 | STEREO_COMPUTE_ENABLE - enables running compute shaders once for each eye. Fixes mono depth buffer issue in Far Cry 4 (SLI users can alternatively resolve this with custom SLI compatibility bits), Witcher 3, and other games. |
0x00000024 | One of these two bits negated the separation value reported to 3Dmigoto in Far Cry 4 |
Known Values
0x00000001 | Far Cry 2 (DX10 version) |
0x00000004 | Crysis, Civilisation V |
0x00000008 | 3DMark Vantage |
0x000000E0 | Resident Evil 5 |
0x00000200 | Crysis 3, Battlefield 3 |
0x00000400 | Batman: Arkham City, Metro 2033 |
0x00001000 | Passion Leads Army Benchmark |
0x00002000 | Titanfall |
0x00002004 | Crysis Warhead |
0x00004000 | Max Payne 3, Far Cry 4 (352.86+), The Witcher 3, Batman: Arkham Knight, The Park |
0x00034000 | Metro: Last Light |
0x1C22FE24 | Encrypted, upgrade NVIDIA Profile Inspector |
StereoCutoff (0x709a1ddf / 0x704fcf5c / 0x7053569a)
Present in almost all Stereo profiles, but meaning unknown. My complete guess is that it may be related to driver heuristics to decide when the stereo correction formula is applied (e.g. for UI elements)?
Possible Values
0x00000000 | Unknown |
0x00000001 | Default |
0x00000002 | Use StereoCutoffDepthNear |
0x00000004 | Use StereoCutoffDepthFar |
0x00000008 | Unknown |
Other values are invalid.
Observations
- Setting this to 0x00000000 broke shadows in Miasmata
Observations from D-Man11 (see this post)
Note: the values below have been edited from the original post to use the setting names and their decrypted values.
Interesting thing is, if you apply the TR: Underworld profile, the UI text doesn't split, just the background.
Messing around with Legend, I found that StereoCutoffDepthNear = 25.0 and Setting StereoCutoff = 0x00000002 were the responsible flags from the Anniversary profile to stop the UI from splitting. Either by itself would not do anything.
If I just added them to the existing Legend profile, it wouldn't work, something was stopping it. (DarkStarSword's note - this may have been because they were encrypted. This experiment should be repeated)
If I deleted everything from the Legend profile, excluding StereoProfile = 0x00000001 (which is needed, if you remove it, the profile defaults to generic) and added the 2 flags from Anniversary, the UI would not split.
StereoCutoffDepthNear = 0x41c80000 (25.0) // is exclusive to TR: Anniversary StereoCutoff = 0x00000002 // is found in 26 other profiles StereoProfile = 0x00000001 // is found in 2110 profiles
So the above 3 settings need to be present and there must not be any current settings in the profile to block the effect.
I did not bother to find the offending setting in the original Legend profile.
StereoCutoffDepthNear (0x7050e011 / 0x704ef483 / 0x7031de06)
Floating point value used when StereoCutoff is set to 2 to set a threshold depth to stop the UI splitting when it is rendered nearer than this value (someone confirm if that is entirely correct and if this can affect other things besides the UI).
StereoCutoffDepthFar (0x70add220)
Floating point value used when StereoCutoff is set to 1 to set a threshold depth to stop the UI splitting when it is rendered further away than this value (someone confirm if that is entirely correct and if this can affect other things besides the UI).
GameSpecific0 (0x702244b7)
For a DX9 game, this defines which constant register the driver injects the stereo settings in with x = -separation*convergence, y = separation (making the stereo correction formula pos.x += c255.x + c255.y * pos.w). Only vertex shaders that the driver modifies will have anything injected at all. The default is c255, and StereoProfile must be set for this setting to have any effect. Note that unlike the equivelent options for DX11 games, merely accessing this register will *not* neutralise the driver's stereo correction.
Known Values
19 | MLB2K10 |
25 | NBA 2K9 |
28 | MLB 2K12, Pro Baseball 2K, NBA 2K12, NBA 2K13 |
198 | Alaska, Diablo III |
236 | World Of Warcraft (but note that this profile may be outdated from the old DX9 version) |
248 | Rogue Warrior |
254 | Mafia II, Serious Sam II |
DX10VSCBNumber (0x70f8e408 / 0x70f64a32)
For a DX10/11 game, this defines which constant buffer the driver uses to inject the stereo parameters into vertex shaders. The first float in the buffer is -separation*convergence, the second is separation, the third seems to be unused and the fourth indicates that 3D Vision is enabled. The default value is cb12. Note that in contrast to the equivelent DX9 option, merely declaring this constant buffer in a shader will disable the driver's built in stereo correction for that shader (for a HLSL shader the buffer must be accessed and the result used in a meaningful way otherwise the compiler will optimise out the declaration).
Known Values
6 | Metro 2033, Middle-Earth: Shadow of Mordor |
8 | Assassin's Creed, Fallout 4, Just Cause 3 |
9 | The Witcher 3 |
13 | Mirror's Edge: Catalyst |
14 | Assassin's Creed: Syndicate, Assassin's Creed: Unity, Dark Souls III, Dead Rising 4, F1 2015 DX12, Grand Theft Auto V, Homefront, Homefront(HOMEFRONT_DX10.exe), Homefront: The Revolution, Rise of the Tomb Raider |
DX10DSCBNumber (0x70092d4a)
As above, but for tessellation domain shaders.
Known Values
8 | Fallout 4, Just Cause 3, Middle-Earth: Shadow of Mordor |
9 | The Witcher 3 |
13 | Mirror's Edge: Catalyst |
14 | Assassin's Creed: Syndicate, Assassin's Creed: Unity, Dark Souls III, Dead Rising 4, F1 2015 DX12, Homefront: The Revolution, Rise of the Tomb Raider |
More Settings
StereoConvergence (0x708db8c5 / 0x7077bace / 0x7084807e)
Stores the convergence value of a profile as a floating point value.
Default Value: 4.0
Comments (0x704d456e) - text
Stores the comments displayed in the green text by the driver.
Developer_Issues (0x704f5928) - text
Alternate setting for the comments displayed in the green text by the driver.
StereoMemoEnabled (0x707f4b45)
0x00000000 | Green text disabled |
0x00000001 | Green text enabled |
Compat (0x7051e5f5) - text
Selects the 3D Vision rating in the green text:
"0": "3D Vision Ready"
"1": "Excellent"
"2": "Good"
"3": "Fair"
"4": "Not Recommended"
"5": "Not Recommended"
Other observed values: "-1", "101", "102"
Default value? (crashes): "1000"
PF_Issues (0x704cde5a) - text
Comma separated list of letters corresponding to the following issues listed in the green text:
A: "Incorrect 3D object placement"
B: "Text/Objects are small and difficult to use"
C: "Objects clipped at sides of monitor"
D: "Incorrect clipping of subviews"
E: "Mixed 2D and 3D objects in Pop-up or HUD"
F: "Gunsight or Pointer is 2D object"
G: "Issues with setup screens with stereo on"
H: "Text highlight for 3D objects is at incorrect depth"
I: "Bright colors on dark background produce ghosting"
J: "Excessive use of 2D makes stereo look flat"
K: Nothing (any more?), but a lot of profiles still mention this
StereoDefaultOn (0x70ab30a7)
Defines whether stereo is enabled automatically when the game is launched, or must be manually enabled with Ctrl+T. Useful to set to 0 if having stereo enabled when launching the game breaks something but works when enabled later.
Compatibility Mode Settings
Helifax created a guide with more information about these settings: Guide: How to Enable and TWEAK 3D Compatibility Mode in any DX11 Game
2DDHUDSettings (0x709adada)
Controls the compatibility mode settings - overall 3D strength, heuristics to pin the HUD at screen depth, rating.
Observations from Losti
The below post has been decrypted. The original post is here.
So i have did some investigations with the nvidia used values and i discovered that:
(For Dragon Age: Inquisition)
0x10000002 | high depth UI and world |
0x1000000a | high depth UI and world |
0x1000001a | high depth UI and world |
0x20000002 | high depth UI and world |
0x2000000a | high depth UI and world |
0x10000015 | no Depth, UI only right eye |
0x10000102 | low depth UI and world |
0x20000006 | UI @ screen dempth world high deph |
0x51000002 | Game will not have CM |
0x11000006 | Game will not have CM |
0x11000002 | Game will not have CM |
0x41000002 | Game will not have CM |
0x21000006 | Game will not have CM |
0x21000002 | Game will not have CM |
own tests:
0x20000006 | UI @ screen dempth world high deph | |
0x20000007 | high depth UI and world | |
0x10000036 | UI @ screen depth world high deph | |
0x10000106 | UI @ screen depth world very-LOW deph | EXCELLENT RATING-TEXT |
0x20000106 | UI @ screen depth world very-LOW deph | GOOD RATING-TEXT |
0x20000306 | application unknown, no CM | |
0x10000306 | very low Depth, UI only right eye | |
0x10000606 | UI @ screen depth world high deph | |
0x10000706 | very low Depth, UI only right eye | |
0x10000007 | UI @ screen depth world high deph, UI only rigth eye | |
0x10000001 | all is 2D | |
0x10000000 | all is 2D, ALT+TAB=crash | |
0x10000003 | crash | |
0x1000000d | all is 2D, UI only right eye | |
0x1000000c | all is 2D, UI only right eye |
i think the use of the numbers at the begining (0x20 and 0x10 is fot he GOD or EXCELLENT rating text display)
006 at the end will give me UI at screen-depth and a 3D world.
002 at the end will give me UI and a 3D world.
2DDConvergence (0x709adadb)
As the name implies, this is the convergence setting when in compatibility mode.
Disable2DD (0x709adadd)
User setting to disable compatibility mode, usually set via hotkey.
0x00000000 | Compatibility mode enabled (if supported) |
0x00000001 | Compatibility mode disabled via Ctrl+Alt+F11 |
2DD_Notes (0x709adadc) - text
Notes displayed when compatibility mode is enabled
VR Direct Settings
These settings have appeared in recent drivers and are believed to be related to VR Direct:
StereoVRConvergenceBias (0x708db8c6)
Known Values
0x00001185 | Batman: Arkham Origins |
0x0000130b | Devil May Cry 4 |
0x00001a24 | Fable: The Lost Chapters |
0x00001cdd | Dirt 3 |
0x00002e6b | Portal 2 |
0x0000377c | Nvidia Stereo Test App |
0x00003c0f | Oil Rush |
0x0000849d | Serious Sam III |
0x0000a1a7 | Batman: Arkham City |
0x0000cd04 | Half-Life 2 |
StereoVRRefreshRateOverride (0x708db8c8)
StereoVRVsync (0x708db8c9)
Laser Sight Settings
TsaebehT created a guide with more information about these settings: Guide: Correcting/Off-Centering LaserSight
LaserSightEnabled (0x7054837a)
0x00000000 | Laser sight disabled |
0x00000001 | Laser sight enabled |
LaserXAdjust (0x7057e831)
Horizontal adjustment encoded as a hex float between 0.0 (left) and 2.0 (right). Default: 1.0 (center)
LaserYAdjust (0x70225308)
Horizontal adjustment encoded as a hex float between 0.0 (top) and 2.0 (bottom). Default: 1.0 (center)
LaserZAdjust (0x7014fca2)
0x3f800000 | Enables dynamic laser sight depth |
other | Laser sight is either at screen depth or infinity |
LaserSightProperty (0x7032243a)
Governs the laser sight opacity
LaserSightTrigger (0x70031b88)
Known Values
0x00000002 | Gears of War |
InGameLaserSight (0x7064f0c2 / 0x70dd2585 / 0x70e7adad)
Observations
Used in many Source games, e.g. HL2, LFD2
InGameLaserSightDX9States (0x706139ad)
Observations
Used in certain Source games
LaserSight (0x7058b6e1 / 0x7031a2e7 / 0x7045b752)
Valid values are 0 and 1
LaserSightFile (0x707ac50d)
LaserSightIndex (0x70da83c6)
StereoLaserSightMaxCount (0x70bc864d)
StereoLaserSightCount (0x70077042)
Laser Sight Key Bindings
ToggleLaserSight (0x70b7bd1f)
Only works when set via the Registry and not via a Profile.
LaserAdjustXMinus (0x7048b7dc)
Doesn't seem to work via registry or profile.
LaserAdjustXPlus (0x70d8bae6)
Doesn't seem to work via registry or profile.
LaserAdjustYMinus (0x70fb9e1e)
Doesn't seem to work via registry or profile.
LaserAdjustYPlus (0x7024eda4)
Doesn't seem to work via registry or profile.
Misc Key Bindings
These are believed to be key bindings due to their names. These will override the global key bindings in the registry. Some of these settings may not work at all in recent drivers.
There is a good guide for how these are encoded here: Modifying All 3D Vision Control Key Combinations as You Need
StereoToggle (0x70d76b8b)
Toggles Stereo on and off (Default: Ctrl+T)
StereoSeparationAdjustLess (0x705d1e02)
Reduce separation (Default: Ctrl+F4)
StereoSeparationAdjustMore (0x70ab8d32)
Increase separation (Default: Ctrl+F5)
StereoConvergenceAdjustLess (0x70d4add7)
Reduce convergence (Default: Ctrl+F5)
StereoConvergenceAdjustMore (0x701ed576)
Increase Convergence (Default: Ctrl+F6)
SaveStereoImage (0x70121853)
Save a stereo screenshort (Default: Alt+F1)
WriteConfig (0x700498b3)
Save the current convergence to a user profile (Default: Ctrl+F7)
DeleteConfig (0x70c73ba2)
Delete the game's user profile (Default: Alt+F7)
GammaAdjustMore (0x703f4521)
GammaAdjustLess (0x70e8420c)
StereoVerticalAdjustMore (0x7087fe61)
StereoVerticalAdjustLess (0x703acfc6)
StereoHorizontalAdjustMore (0x70062f07)
StereoHorizontalAdjustLess (0x70871a39)
ToggleAutoConvergence (0x70085de3)
NOTE: AFAIK this was never implemented
ToggleAutoConvergenceRestore (0x703bc51e)
NOTE: AFAIK this was never implemented
RHWAtScreenMore (0x7066a22e)
RHWAtScreenLess (0x709139ad)
RHWLessAtScreenMore (0x704e4bca)
RHWLessAtScreenLess (0x70b378a1)
CutoffNearDepthLess (0x70d1bdb5)
CutoffNearDepthMore (0x7020c991)
CutoffFarDepthLess (0x704c9a46)
CutoffFarDepthMore (0x70fbc04d)
CutoffStepLess (0x704b45c7)
CutoffStepMore (0x700f2971)
GlassesDelayPlus (0x701fc5b4)
NOTE: Believed to no longer work in recent drivers
GlassesDelayMinus (0x70b8a743)
NOTE: Believed to no longer work in recent drivers
Unidentified Settings
These setting names were found in the driver, but their purpose or whether they are even functional is unknown:
Time (0x70ad05c8)
Only present in a handful of profiles and appears to be a UNIX Time value:
0x53979bf4 | 2014-06-10 23:59:48 GMT | Murdered: Soul Suspect |
0x5398a3b4 | 2014-06-11 18:45:08 GMT | Enemy Front |
0x5398cbe8 | 2014-06-11 21:36:40 GMT | Heldric - The legend of the shoemaker |
0x5398d296 | 2014-06-11 22:05:10 GMT | Eterium |
0x5398df13 | 2014-06-11 22:58:27 GMT | Blackguards |
0x539a472e | 2014-06-13 0:34:54 GMT | Port Royale 3 |
0x539f8bfb | 2014-06-17 0:29:47 GMT | Sniper Elite 3 |
0x53ab4828 | 2014-06-25 22:07:36 GMT | GRID Autosport |
RunTimeName (0x701a8be4) - text
Observed values:
-007, ACS, armada, bzone, Client, CLIENT, Demo, Engine, FFORCE, game, Game, GameClient, heroes, launcher, LithTech, main, mainapp, NoName, PG3, PNOCOMP, Pool, Prism3d, program, rally, sw, SW, tm, UDK, wcdemo, WRUN,
EnableConsumerStereoSupport (0x70cb9168)
StereoViewer (0x704915a1)
StereoViewerType (0x708f9ef7)
ShowAllViewerTypes (0x708e5cb4)
StereoAdjustEnable (0x70538ab1)
StereoDisableTnL (0x70633bd9)
StereoTransformationType (0x70c27e3c)
Only seen in the profile "ghost" set to 1.
StereoSeparation (0x70933c00)
Only seen in the profile "AngleLib", where it is set to 2. This does not seem to have any affect on the separation in other games.
StereoSeparationStep (0x7082555b)
StereoConvergenceMultiplier (0x70efbb5b)
Default value: 5.0
RHW2DDetectionMin (0x7029432b)
RHWGreaterAtScreen (0x702c861a)
Floating point value
RHWEqualAtScreen (0x70ab2e09)
Not a floating point value. Only present in "V-Rally 2" and "h2wof" profiles, where it is set to 1.
RHWLessAtScreen (0x70381472)
Floating point value
AutoConvergence (0x702a0ab2)
The following profiles have this set to 1:
"Apache: Air Assault", "Archlords", "Arcsoft Media Converter", "BlackSite: Area 51", "Championship BASS", "Combat Mission", "Crusaders of Might and Magic", "Dagoth Moor Zoological Gardens", "Darkstone", "Descent FreeSpace 2", "End of Nations", "European Air War", "Exodus from the Earth", "Expert Pool", "ExtConverter", "Extreme Biker", "Flesh Feast", "G-Police", "Grandia2", "Hot Chix 'n' Gear Stix", "Incomming", "Interstate '82", "Legends of the Seers", "Luftwaffe Commander", "Madden NFL Games", "Michelle Kwan Figure Skating(kwandemo.exe)", "Microsoft Baseball 2001", "Mount & Blade: With Fire & Sword", "Movavi Video Converter", "NASCAR 2000(NASCAR 2000 Demo.exe)", "NASCAR 2000(NASCAR 2000.exe)", "NASCAR Heat", "NASCAR Legends", "Omikron: The Nomad Soul(Nomad.exe)", "Pong", "Professional Bull Rider", "Renegade Racers(rrDemo.exe)", "Rocketsled", "Roo Goo", "Roxio Video Converter", "Test Drive 6", "Topspin", "True Crime: Streets of LA", "Up", "Wartorn"
AutoConvergenceAdjustPace (0x70bf3c6b)
Floating point value, which is almost always set to 0.05 (except for Combat Mission, where it is set to 1.0). Note that this is present in a number of profiles that lack AutoConvergence.
StereoToggleMode (0x70d76b8c)
StereoSuggestSettings (0x706315af)
StereoUnsuggestSettings (0x7017861c)
FavorSZ (0x705faed7)
StereoPointer (0x70364596)
Only seen in "Sims 2 - University" and "Sims 2: Nightlife", where this is set to 1.
FrustumAdjustMode (0x70a1411a / 0x70ed1da7 / 0x70f475a0)
Frustum adjust mode normally adjusted with Ctrl+F11
0 | No adjustment |
1 | Stretch |
2 | Crop |
MonitorSize (0x7086ebe9)
MaxMonitorSize (0x7032022c)
MaxVertexCount (0x709e4a94)
PartialClearMode (0x709794cc)
StereoRefreshDefaultOn (0x702ba385)
MixedTnL (0x70bd11e0)
StereoGamma (0x70c8b5d1)
LineCodeColor (0x70dc4a12)
LeftAnaglyphFilter (0x70d51cd1)
RightAnaglyphFilter (0x70f4a930)
InterleavePattern0 (0x70b1c8cc)
InterleavePattern1 (0x7091a772)
StereoForceVSync (0x70aae185)
StereoColorKey (0x70e5773b)
ZDirection (0x70b17872)
StereoCompatibility (0x70a2000e)
LeftColorFilter0 (0x70ac6888)
LeftColorFilter1 (0x7090b6ca)
RightColorFilter0 (0x70b9a2f7)
RightColorFilter1 (0x70aca0cc)
SharpVPI (0x706e0041)
StereoMode (0x701baa09)
Watchdog (0x700a5654)
StereoOSDEnable (0x70f455aa)
StereoOrthoEnable (0x703564f6)
StereoNotSupported (0x709aa171)
ModesetWarning (0x70969bb0)
StereoFirstTime (0x70af6400)
StereoRefreshRate (0x70ded3c0)
GameConfigs (0x704a905a)
CompareEyes (0x70729e58)
CompareFrom (0x70efb726)
StereoImageType (0x7097906c)
SnapShotQuality (0x7004e7a6)
NoLockSubstitute (0x7005ad16)
PushbufSubstituteSize (0x7054fbf8)
DiscardHotkeys (0x70175566)
StereoLCDPatternType (0x707cfb97)
GlassesSwitchDelay (0x70057bb6)
Valid values appear to be between 5 <= GlassesSwitchDelay < 95
StartZBit (0x7044d7a6)
DisableOnOutOfMemory (0x70c71508)
StereoWindowedEnable (0x709b3484)
AllowNonExclusiveStereo (0x702c7709)
Rhwinf (0x706e1913 / 0x70cc286a / 0x70a3fee6)
Floating point value set in 26 profiles with values ranging from 0.00003125 to 0.04
RHW stands for Reciprocal of Homogeneous W, really just a fancy term for 1 / linear depth. inf is presumably short for infinite depth.
Known Values
0.00003125 | Gears of War |
0.000062500985 | Unreal Tournament III |
0.00006666667 | Call of Duty 2, Call of Duty 4: Modern Warfare, Call of Duty: Modern Warfare 3, Damnation, F.E.A.R. Perseus Mandate, Frontlines: Fuel of War, Left 4 Dead 2, Left 4 Dead, Medal of Honor, Mirror's Edge, TimeShift, Tom Clancy's Rainbow Six: Vegas 2 |
0.0001 | F.E.A.R. 2: Project Origin, Gears of War(wargame-g4wlive_DX10.exe), Half-Life 2, Mass Effect 2, Mass Effect, Shell Shock 2, Stranglehold |
0.00025 | The haunted Hells Reach |
0.00066666666 | Q.U.B.E. |
0.01 | Kane & Lynch: Dead man, Serious Sam III |
0.04 | The Club |
Rhwscr (0x70a4995c / 0x7030b071 / 0x70b57ed1)
Rhwscr Floating point value set in 29 profiles with values ranging from 0.05 to 1.0
Presumably related to Rhwinf, and "scr" likely is short for screen depth.
0x3d4ccccd | 0.05 | The Club, Tom Clancy's Rainbow Six: Vegas 2, Unreal Tournament III |
0x3d888889 | 0.06666667 | Call of Duty 2, Call of Duty 4: Modern Warfare, Call of Duty: Modern Warfare 3, Gears of War, Medal of Honor, TimeShift |
0x3dcccccd | 0.1 | Damnation, F.E.A.R. 2: Project Origin, Frontlines: Fuel of War, Gears of War(wargame-g4wlive_DX10.exe), Half-Life 2, Mass Effect 2, Mass Effect, Mirror's Edge, Q.U.B.E., Shell Shock 2, Stranglehold, The haunted Hells Reach" |
0x3de38e39 | 0.11111111 | Left 4 Dead, Left 4 Dead 2 |
0x3e000000 | 0.125 | BlackSite: Area 51 |
0x3e19999a | 0.15 | TitanFall |
0x3e4ccccd | 0.2 | Call of Duty: World at War, F.E.A.R. Perseus Mandate |
0x3f800000 | 1.0 | Kane & Lynch: Dead man, Serious Sam III |
Zinf (0x70fc13ad)
Only present in the profile "Call of Duty: Ghosts", where it is set to 0. Probably a floating point value.
At a guess this is probably similar to Rhwinf, but uses the output Z coordinate of the vertex shader instead of the output W coordinate.
Zscr (0x707f0e69)
Only present in the profile "Call of Duty: Ghosts", where it is set to 1.0 (floating point).
EnableCE (0x702b8c95)
MediaPlayer (0x70a8fc7f)
StereoDX9 (0x70d10d2b)
StereoMsgVerticalOffset (0x70160ebf)
StereoEasyZCheck (0x70b6d6ed)
StereoStrictLSCheck (0x709bc378)
StereoDisableAsync (0x70de5533)
EnablePartialStereoBlit (0x7096eced)
StereoNoDepthOverride (0x709dea62)
StereoShaderMatrixCheck (0x7044f8fb)
StereoLogShaders (0x7052bdd0)
StereoEpsilon (0x70e5a749)
Floating point value. Observed values: 0.00000088, 0.0000088, 0.000088
DelayedStereoDesktop (0x7042eef1)
StereoMiscFlags (0x70ccb5f0)
Known Values
0x00000006 | PixEVRComponentTest |
0x00000008 | Assassin's Creed: Unity, Diablo III |
0x00000010 | Depth Hunter, Elder Scrolls V: Skyrim, End of Nations, Strike Suit Zero, The Walking Dead 2, The Walking Dead |
0x00000020 | Star Trek |
0x00000080 | Stereoscopic Player |
0x00000086 | Cyberlink PowerDVD10, VFTV |
0x00000100 | Biohazard 5, Devil May Cry 4(DX9), Lost Planet 2, Resident Evil 5 |
0x00000400 | Homefront: The Revolution |
0x00000c06 | Cyberlink PowerDVD |
0x00000c86 | Cyberlink PowerDVD9 |
StereoHiddenProfile (0x70e46f20)
StereoLinkDll (0x70e46f2a) - text
Appears to be a comma separated list of files to search for. At a guess, if this setting is present these files either must or must not exist for stereo to engage.
EnableStereoCursor (0x70e46f2b)
CreateStereoDTAfterPresentNum (0x70a7fc7f)
Date_Rel (0x705fafec) - text
May contain the release date in the form YYYY-MM-DD 00:00:00
Game (0x70c8d48e) - text
Style (0x709cc5e0) - text
Contains the game's genre, such as "Action", etc.
Publisher (0x706c7030) - text
Lists the game's publisher.
Developer (0x703c4026) - text
Lists the game's developer.
API (0x70b5603f) - text
Usually contains "D3D", other observed values include "d3d", "D3d", "D3D_", "OGL_" and "S/W"
Value (0x7049c7ec)
Observed values: "0", "0.0", "1", "1.0", "2", "2.0", "3", "3.0", "4", "4.0", "5", "5.0", "101.0", "102.0"
P1SH0 (0x70998683) - text
V1SH0 (0x70e6a3cf) - text
PSH0 (0x7046516e) - text
VSH0 (0x708b7af8) - text
At a guess this might stand for "Vertex Shader Hash 0" and define some kind of override for a specific vertex shader, perhaps to force the stereo correction on or off for a particular shader.
Known Values
"1162e513 0 1" | Gears of War |
"6e34f93f 0x01 0 0 0 0 0" | AngleLib |
"D162E513 0 1" | Batman: Arkham Asylum |
VSH1 (0x708b7af9) - text
VSH2 (0x708b7afa) - text
VSH3 (0x708b7afb) - text
VSH4 (0x708b7afc) - text
VSH5 (0x708b7afd) - text
VSH6 (0x708b7afe) - text
VSH7 (0x708b7aff) - text
VSH8 (0x708b7b00) - text
VSH9 (0x708b7b01) - text
VSH10 (0x708b7b02) - text
Registry Settings
These are settings discovered in the 3D Vision driver that are not listed in the profile table, meaning they can only be set via the registry or (in some cases) control panel. Other settings on this page may (or may not) also be placed in the registry.
On a 64bit OS these settings are under HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\NVIDIA Corporation\Global\Stereo3D
This section is incomplete.
MonitorSizeOverride
Overrides MonitorSize, but is not reset constantly making it a superior option to depth hacks.
DrsEnable
Enables the use of driver profiles.
0x1800babe
That's not a hex value - that's a literal name of a possible registry key, including the "0x".
StereoAdvancedHKConfig
StereoFullHKConfig
StereoCompatibility
EnablePersistentStereoDesktop
EnableWindowedMode
StereoIROutput
StereoFlywheelCycleState
StereoFlywheelCycle
StereoVBIOverride
ContrastOverride
MultiheadMode
SOLPerf
EnableAPILog
EnableHDMICheckerboard
ContrastOverrideLog
StereoKiosk
DisablePatternWindowedMode
StereoForcePairFlip
__S
SDStereoType
StereoAnaglyphType
StereoDisabled
HDMIBroadcast
Broadcast3way
IGBroadcast
SLIOverride
UseCE
ResourceTracking
EnableIE9HTML5
IE9HTML5Width
IE9HTML5Height
IE9HTML5Layout
More Registry Settings
On a 64bit OS these settings are under HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\NVIDIA Corporation\Global\Stereo3DPersistent