User:Silentbob666
From Bo3b's School for Shaderhackers
Lesson 0
Lesson 1
//
// Generated by Microsoft (R) HLSL Shader Compiler 9.27.952.3022
//
// Parameters:
//
// float BloomScale;
// float4 MinMaxBlurClamp;
// float4 MinZ_MaxZRatio;
// float4 PackedParameters;
// sampler2D SmallSceneColorTexture;
//
//
// Registers:
//
// Name Reg Size
// ---------------------- ----- ----
// BloomScale c0 1
// MinZ_MaxZRatio c2 1
// PackedParameters c4 1
// MinMaxBlurClamp c5 1
// SmallSceneColorTexture s0 1
//
ps_3_0
def c1, -1, 0.5, 0.25, -9.99999997e-007
def c3, 0, 0, 0, 0
dcl_texcoord v0
dcl_texcoord1 v1
dcl_2d s0
texld_pp r0, v0.wzzw, s0
max_pp r1.x, r0.y, r0.z
max_pp r2.x, r0.x, r1.x
add_pp r1.x, r2.x, c1.x
mul_sat_pp r1.x, r1.x, c1.y
mul_pp r1.xyz, r0, r1.x
texld_pp r2, v0, s0
max_pp r1.w, r2.y, r2.z
max_pp r3.x, r2.x, r1.w
add_pp r1.w, r3.x, c1.x
mul_sat_pp r1.w, r1.w, c1.y
mad_pp r1.xyz, r2, r1.w, r1
texld_pp r3, v1, s0
max_pp r1.w, r3.y, r3.z
max_pp r4.x, r3.x, r1.w
add_pp r1.w, r4.x, c1.x
mul_sat_pp r1.w, r1.w, c1.y
mad_pp r1.xyz, r3, r1.w, r1
texld_pp r4, v1.wzzw, s0
max_pp r1.w, r4.y, r4.z
max_pp r5.x, r4.x, r1.w
add_pp r1.w, r5.x, c1.x
mul_sat_pp r1.w, r1.w, c1.y
mad_pp r1.xyz, r4, r1.w, r1
mul_pp r1.xyz, r1, c0.x
mul_pp r1.xyz, r1, c1.z
mad r1.w, r2.w, c2.z, -c2.w
rcp_pp r2.w, r1.w
mad r1.w, r0.w, c2.z, -c2.w
rcp_pp r0.w, r1.w
add_pp r0, r0, r2
mad r1.w, r3.w, c2.z, -c2.w
rcp_pp r3.w, r1.w
add_pp r0, r0, r3
mad r1.w, r4.w, c2.z, -c2.w
rcp_pp r4.w, r1.w
add_pp r0, r0, r4
mov r2.z, c1.z
mad_pp r0.w, r0.w, r2.z, -c4.x
mul_pp r0.xyz, r0, c1.z
cmp_pp r1.w, r0.w, c5.y, c5.x
mul_sat_pp r0.w, r0_abs.w, c4.y
add r2.x, r0.w, c1.w
pow_pp r2.y, r0.w, c4.z
cmp_pp r0.w, r2.x, r2.y, c3.x
min_pp r2.w, r0.w, r1.w
mad_pp r2.xyz, r2.w, r0, r1
mul oC0, r2, c1.z
// approximately 50 instruction slots used (4 texture, 46 arithmetic)