Difference between revisions of "Bo3b's School for Shaderhackers"

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: Quiz: Save and share 3D image with red debug text
 
: Quiz: Save and share 3D image with red debug text
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==== [[Lesson_0.5_-_quick_fix|Lesson 0.5 - ''quick fix'']] ====
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:* Change in-game settings to disable or improve the 3D
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:* Change configuration file settings to disable or improve the 3D
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:* Switch NVidia profiles for fixes
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:* Consider a possible Game Fixing Strategy
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: Quiz: Find and enable the Unreal engine flag to fix 3D in The Ball
  
  
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==== [[Lesson_3_-_Const|Lesson 3 - ''Const'']] ====
 
==== [[Lesson_3_-_Const|Lesson 3 - ''Const'']] ====
 
:* Create an on/off mechanism using HelixMod constants
 
:* Create an on/off mechanism using HelixMod constants
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: Quiz: Modify the toggle code, then upload your changes.
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==== [[Lesson_4_-_game_fix|Lesson 4 - ''game fix'']] ====
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:* Creating a complete list of shaders
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:* Editing shaders to disable effects
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: Quiz: Make a second key preset to toggle bloom independently from other effects.
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==== [[Lesson_5_-_experimentation|Lesson 5 - ''experimentation'']] ====
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:* Pt 1: Play with the Principles of Shading demo.
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:* Pt 2: Experiment on lava shaders.
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: Quiz: Go to the end of the demo, and figure out a way to fix the broken water.
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==== [[Lesson_6_-_prime_directive|Lesson 6 - ''prime directive'']] ====
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:* Fix Lava effect, not just disable it.
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:* Take a look at how 3D Vision works, so that we all use NVidia's terminology.
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:* Looking at the prime directive.
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:* How does this translate to code: Canonical_Stereo_Code
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:* Fix Lava effect using the prime directive.
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: Quiz: In the middle of the demo, fix the broken oil effect using the prime directive.
  
  
 
''More lessons to be added...''
 
''More lessons to be added...''

Latest revision as of 03:02, 2 October 2014


Lesson 0 - prerequisites

  • Ensure user account is Admin
  • Game setup and installation
  • Text editor setup and installation
  • HelixMod tool installation
  • Create page on wiki.bo3b.net
Quiz: Save and share 3D image with red debug text


Lesson 0.5 - quick fix

  • Change in-game settings to disable or improve the 3D
  • Change configuration file settings to disable or improve the 3D
  • Switch NVidia profiles for fixes
  • Consider a possible Game Fixing Strategy
Quiz: Find and enable the Unreal engine flag to fix 3D in The Ball


Lesson 1 - using HelixMod

  • Shader hunting keys
  • Editing DX9Settings.ini
  • Improved shader hunting
  • Shader saving
  • Save shader text file
Quiz: Save and share an ASM shader file from the game


Lesson 2 - disable effect

  • Shader hunting a specific effect
  • Saving the shader, then moving it into ShaderOverride
  • Editing shader to disable effect
  • Load shader to see changes
Quiz: Save and upload before and after 3D snapshots


Lesson 3 - Const

  • Create an on/off mechanism using HelixMod constants
Quiz: Modify the toggle code, then upload your changes.


Lesson 4 - game fix

  • Creating a complete list of shaders
  • Editing shaders to disable effects
Quiz: Make a second key preset to toggle bloom independently from other effects.


Lesson 5 - experimentation

  • Pt 1: Play with the Principles of Shading demo.
  • Pt 2: Experiment on lava shaders.
Quiz: Go to the end of the demo, and figure out a way to fix the broken water.


Lesson 6 - prime directive

  • Fix Lava effect, not just disable it.
  • Take a look at how 3D Vision works, so that we all use NVidia's terminology.
  • Looking at the prime directive.
  • How does this translate to code: Canonical_Stereo_Code
  • Fix Lava effect using the prime directive.
Quiz: In the middle of the demo, fix the broken oil effect using the prime directive.


More lessons to be added...