User contributions
(newest | oldest) View (newer 20 | older 20) (20 | 50 | 100 | 250 | 500)
- 23:50, 25 March 2018 (diff | hist) . . (+202) . . Driver Profile Settings (Identified that StereoMiscFlags=0x00000400 disables 3D Vision Direct mode, move section up to notable settings)
- 23:32, 25 March 2018 (diff | hist) . . (+27) . . Driver Profile Settings (→StereoMiscFlags (0x70ccb5f0): Kingdom Come: Deliverance requires this setting)
- 05:03, 20 January 2018 (diff | hist) . . (+65) . . Driver Profile Settings (→StereoFlagsDX10 (0x702442fc): Add a comment to prefer using 3DMigoto rather than StereoFlagsDX10=0x0000C000)
- 05:02, 20 January 2018 (diff | hist) . . (+214) . . Driver Profile Settings (→StereoFlagsDX10 (0x702442fc): Pretty sure we know what StereoFlagsDX10 = 0x00001000 does)
- 07:45, 15 January 2018 (diff | hist) . . (+354) . . Driver Profile Settings (→StereoFlagsDX10 (0x702442fc): Link to StereoFlagsDX10 analysis on stereoising buffers and structured buffers)
- 21:25, 22 October 2017 (diff | hist) . . (-5) . . Canonical Stereo Code (→Matrix Inversion: mx-2's inverse code appears to be shader model 3, so this is DX9 assembly, not 3DMigoto assembly.)
- 21:24, 22 October 2017 (diff | hist) . . (+2) . . Canonical Stereo Code (→Matrix Inversion: Spotted an error in the generated asm of my euclidean matrix inverse)
- 21:17, 22 October 2017 (diff | hist) . . (+47) . . Canonical Stereo Code (→Matrix Inversion: Add a header to euclidean optimised version)
- 21:12, 22 October 2017 (diff | hist) . . (+3,536) . . Canonical Stereo Code (→Matrix Inversion: Add DarkStarSword's assembly euclidean matrix optimised inverse)
- 13:35, 19 September 2017 (diff | hist) . . (+562) . . Driver Profile Settings (→StereoFlagsDX10 (0x702442fc): Kaimasta performance observations and my interpretation in ME:A)
- 12:13, 14 September 2017 (diff | hist) . . (+258) . . Driver Profile Settings (→StereoFlagsDX10 (0x702442fc): Note Kaimasta observations that 0x00005000 fix Gameworks in The Surge)
- 12:07, 25 August 2017 (diff | hist) . . (+256) . . Driver Profile Settings (→2DDHUDSettings (0x709adada): This setting is not safe to delete - breaks geometry in Far Cry Primal (becomes 2D))
- 11:30, 25 August 2017 (diff | hist) . . (+3) . . Driver Profile Settings (→StereoFlagsDX10 (0x702442fc): clarify 0x00000020 bit definition and sort bit definition table)
- 11:25, 25 August 2017 (diff | hist) . . (+1) . . Driver Profile Settings (→2DDHUDSettings (0x709adada): Recommend using StereoFlagsDX10 to enable the reverse stereo blit in SLI)
- 11:13, 25 August 2017 (diff | hist) . . (+123) . . Driver Profile Settings (→StereoFlagsDX10 (0x702442fc): 0x00000008 enables the reverse stereo blit in SLI)
- 10:32, 25 August 2017 (diff | hist) . . (+220) . . Driver Profile Settings (→2DDHUDSettings (0x709adada): Enabling this setting fixes issues with stereo2mono not working in SLI)
- 10:33, 18 December 2016 (diff | hist) . . (+101) . . Driver Profile Settings (→DX10VSCBNumber (0x70f8e408 / 0x70f64a32): cb14 is for internal use according to MSDN Shader Constants page)
- 07:33, 16 December 2016 (diff | hist) . . (-97) . . Driver Profile Settings (→DX10VSCBNumber (0x70f8e408 / 0x70f64a32): OK, Constant buffer 14 does exist, but seemingly can't be accessed from HLSL o_O)
- 07:19, 16 December 2016 (diff | hist) . . (+292) . . Driver Profile Settings (→DX10VSCBNumber (0x70f8e408 / 0x70f64a32): Value 14 is still a bit of a mystery)
- 07:10, 16 December 2016 (diff | hist) . . (+123) . . Driver Profile Settings (→DX10VSCBNumber (0x70f8e408 / 0x70f64a32))
(newest | oldest) View (newer 20 | older 20) (20 | 50 | 100 | 250 | 500)